COPYRIGHTGame editor takes no responsibility for possible copyright commotions.
When you are using external sources make sure they are copyright-free and/or free to share (as long as you agree with their terms).
An example of that would be GPL/LGPL (when it comes to software) and CC (Creative Commons) for common items.
If you download something from a site for media sharing (for e.g imageshack) don't worry (as long as it doesn't provide the author - in this case you do that too (credit him/her)).
GRAPHICSMost of them are fine, except not yours. The map quality is bad, which is understandable for it is .JPG that increases size vs quality.
You can use .PNG not only it supports 4nd channel (usually transparency) but it is still compressed but with LDC (Lossless Data Compression).
Why don't you animate your sword instead of having it on pieces? This is interesting kind of HP decreasing mechanism.
When my project is done you'll be able to manipulate images at runtime which will allow you to establish exactly the same effect, only with a set of function call(s).
SOUNDThere is no sound. A quiet game has several advantages but certainly not more than the one that has sound and a mute option for these with sensitive ears or refined taste of music. Thought in that case either the BGM and the SFX are missing.
GAMEPLAYHighscore is missing. People like to compete and/or keep track of their highscore (which you can achieve with
saveVars. Level of complexity gains out of nowhere. It will be good if player gets announced of it.
Hopeless gaming for these who are dying. It will be good if you put some HP-ups in a specified random occasion.
For this kind of games you can't do much for the diversity. A several ides after all:
- Maplighting
- Power-up: slow down flow (tendency)
- Power-up: Destroy all on screen (bomb)
- Power-up: larger crown lol
- Power-down: Smaller crown (offensive)
- Power-down: Faster flow (rampage)
SCRIPTYou said you are good in C, which is great. gE uses a dedicated emulation of C89. Take advantage of this and "scriptize" your games.
CONTROLSControls are a bit ordinary. You can have more exotic controls just remove the follow mouse and put this in draw actor instead:
- Code: Select all
angle = direction(xscreen, 0, xmouse, 0);
directional_velocity = distance(xscreen, 0, xmouse, 0) / 4;
(adapted it to relate only for horizontals).
I don't know what to suggest more in such circumstance. Just keep it up, because you have the full potential of making implicit games.