I have three doors that constantly "produces" enemies. In the in-game version, it's ok, but in the Windows executable version, only one door works.
View: Create:
- Code: Select all
CreateActor("door", "door", "(none)", "(none)", 0, -300, true);
CreateActor("door", "door", "(none)", "(none)", -200, -300, true);
CreateActor("door", "door", "(none)", "(none)", 200, -300, true);
Door: Timer:
- Code: Select all
CreateActor("enemy", "enemy", "(none)", "(none)", 0, 0, false); num+=1;
Please, what can I do to fix it? Thanks.