by speckford123 » Tue Dec 04, 2007 5:46 pm
well i dont know that bug, but instead of centerview you could use a function on the view in draw actor like:
if(x<player.x)xvelocity=distace(x,y,player.x,player.y)*0.5;
if(x>player.x)xvelocity=-distace(x,y,player.x,player.y)*0.5; // I use * because / can cause errors when dividing 0
if i find an answer to your problem ill let you know
if not someone else will most likely help you soon.