Thanks for the post.
Zivouhr wrote:How is Sabre progressing?
SABRE has not progressed for some time now. I have very little time for programming anything currently. But I'm trying to work on it whenever I have some time.
It's not so easy finding time for any of my hobbies currently, as I spend most of my time at work and when I'm not at work I want to spend time with the people in my life. But when I'm alone, all I want to do is to program as much as I can. So I'm going to devote some evenings after work just for working on this project.
Currently I'm working on a customizable universal graphical user interface system that I need for SABRE World Editor. The system is a by-product of SABRE and I'll eventually publish it as a free tool for everyone to use.
Zivouhr wrote:What is the biggest challenge to overcome with the development of Sabre?
That's an interesting question. One of the biggest challenges is to make SABRE as user friendly and simple to use as ever possible. Optimization for maximum performance is also a difficult one.
Zivouhr wrote:If you could pick a release date to make Sabre available for fans, what month in 2016 would you release it?
That's a difficult one. I'd of course wish to be able to release it very soon, but the truth is that there's still a lot to do and I don't know how much time I will have for working on it, so I'm not in a position to give any promises of the release date. But I wish to finish SABRE during 2016, this project's been dragging on for way too long.
Zivouhr wrote:What is your favorite aspect of the game?
My favorite aspect of the engine may be how flexible it is for customization. And that it's 3D in Game Editor.