General questions about GE, Spash screens & Support File

Non-platform specific questions.

General questions about GE, Spash screens & Support File

Postby cdxrd » Wed Aug 02, 2006 9:02 pm

Alright, Im interested in some quick answers before I decide to drop from 15-100 on this. Right now I do most of my game programming in c++ using a couple different libraries. I've been on the lookout for something like this for a while for prototyping, or generally making games and spending less time coding.

My first question is about splash screens, etc. A lot of engines / editors include a splash screen "Created with Game Editor!" or such. They drive me nuts... Im assuming this does Not have a splash? or statement like this anywhere in a published game?

Second, support files. If I read right, GE will create the exe, does it need any additional support files (dll's, obj files, etc) aside from the game resources themselves?

One other question, how is performance on WM05 devices?

This looks like a promising piece of software, and the more I read, the better.. At least until I want to start messing with 3d.. =)
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Re: General questions about GE, Spash screens & Support

Postby makslane » Wed Aug 02, 2006 9:53 pm

cdxrd wrote:A lot of engines / editors include a splash screen "Created with Game Editor!" or such. They drive me nuts... Im assuming this does Not have a splash? or statement like this anywhere in a published game?


There is nothing about game editor in the exported games.
No message are displayed.

Second, support files. If I read right, GE will create the exe, does it need any additional support files (dll's, obj files, etc) aside from the game resources themselves?


You can create a complete game in a single exe file.
No additional dll are required.


One other question, how is performance on WM05 devices?


In my benchmarks with a 200Mhz Pocket PC will run the games 10 times slower than a 1.8GHz desktop, but this will depend of your game.
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Postby cdxrd » Wed Aug 02, 2006 10:32 pm

Appreciate the responses! May have to give the demo a try and then see from there then! New interface looks much better.. ;)

With the demo, can I export it to the ppc to test? or am i limited to the machine its created on until I purchase?
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Postby makslane » Wed Aug 02, 2006 10:52 pm

The demo only exports to Windows and show the "Made with Game Editor" message.

With the full version, you can export for Windows, Pocket PC / Windows Mobile 2003, 2005, Windows Mobile-based Smartphones and Linux, without any message.
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Postby Fuzzy » Thu Aug 03, 2006 12:37 am

Please do note that it is not possible to link in external libraries. You can load whole C functions, but certain keywords such as printf() are not supported by GE, as they are irrelevant.

Other C features that are not present are register access and stuff like port calls to devices. You can read and write to disk in several ways though.

Other than that, go for it. You'll find its money well spent. I've been a long time user, and I have nothing but praise for Makslane, his product, and his community.

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