From Game Editor
- FollowMouse:
Makes an Actor follow the mouse axis (X_AXIS, Y_AXIS, BOTH_AXIS, NONE_AXIS).
int FollowMouse(char *actorName, int axis)
- actorName
- "Event Actor": Actor that is receiving the current event.
- "Parent Actor": Event Actor's parent, if actor has a parent.
- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.
- "Collide Actor": Actor that collided with the event Actor.
- Any Actor in game.
- axis
X_AXIS
Y_AXIS
BOTH_AXIS
NONE_AXIS
Return 1 if success, 0 on error.
- Script Editor Syntax:
FollowMouse("GamePaddle", X_AXIS);