From Game Editor
- CreateActor:
Creates an actor
CreateActor(char *creatorName, char *animationName, char *parentName, char *pathName, int xpos, int ypos, int absolutePosition)
creatorName: Name of desired actor, any legal actor name
animationName: the animation valid for the actor creatorName or "no animation"
parentName: Name of desired parent for actor creatorName, any legal actor name
pathName: any path name (including "no path" and "random path")
x,y: the new actor's initial position
absolutePosition: true or false; true is actual xy, false is relative the the event actor
- ex:
// Creating a projectile
// Character->KeyDown (SPACE)->Script Editor
CreateActor("fireball", "fireball", "(none)", "(none)", 0, 0, false);