From Game Editor
2013-10-28 1.4.1 Beta
- Added editor shortcuts.
- Save (Ctrl-s)
- Save as (Ctrl-Shift-S)
- Load (Ctrl-l)
- Export (Ctrl-e)
- Open control panel (Ctrl-p)
- Add Actor (Ctrl-a)
- Game Mode (Ctrl-g)
- Quit (Ctrl-q)
- Lock Actor (l)
- Remove Actor (Ctrl-backspace)
- Nudge actors with control arrow keys (Ctrl-Arrow Keys)
- Clicking actors while holding Ctrl-d will delete them.
- Bug unparenting changes position of actors removed.
- Bug wait for immediate action crash removed.
- Bug directional_velocity not properly updated in draw fixed.
- Bug PlaySound2 and PlayMusic2 gui interface not supporting infinite looping fixed.
- Bug able to turn the view actor off removed.
- Custom script editor size.
- Faster deletion of actors (right click menu now can delete actors).
- The missing 2 functions (getAnimIndex2, getAnimName2, DestroyTimer2, getclone2)
2010-07-05 1.4.0
- Make games for iPhone, iPad and Mac OS X (intel based machines)
- Supports iPhone/iPad multi-touch
- Can create games for Windows Mobile 800x480 or 480x800 resolution
- Accelerometer support on iPhone and iPad (new getAccelerometer function)
- Accelerometer info emulated by the joystick on desktop
- Add ged recovery from the .undo files (just type "gameEditor yourfile.undo")
- Supported icon sizes: 16x16,21x21, 22x22, 32x32, 43x43, 44x44, 64x64 for the Windows Mobile 6.5
- Windows 7 compatibility (slowdown and black screen solved)
- Using OpenGL in the editor and devices thats have graphics hardware acceleration
- Bug "BlackJack II screen problem" removed
- Bug "Some machines doesn't catch the + and = keys on Script Editor" removed
2009-10-08 Game Editor becomes Open Source
2008-10-19 Source Code release
2007-11-16 1.3.9
- Make games for the GP2X F200 with touch screen support
- Using PocketHAL 1.0.2
- Bug "Crash when some games try to load new actors in stand alone mode" removed
- Bug "Doesn't show the file dialog in some machines" removed
- Bug "Crash when use the erase function in GP2X" removed
- Bug "Move the view to a wrong position when refer to an actor in other Activation Region" removed
- Bug "Wrong screen in Moto Q" removed
- Bug "Wrong screen in Gizmondo" removed
- Bug "Sometimes, if an actor is created in a collision, it will not receive collision events" removed
- Bug "Wrong paint in some GP2X games" removed
- Bug "Can't run a game from the command prompt" removed
- Bug "Don't set the game title in exported games" removed
- Bug "Don't create actors with animation sequences" removed
- Bug "Receive events if out of vision not working when the actor starts out of the view" removed
- Bug "The avoid option of the Move To action doesn't works in the Draw Actor event" removed
- Bug "Wrong position when use negative coordinates in the GP2X" removed
- Bug "Can't open geds with big scritps" removed
2007-6-19 1.3.8
- GP2X hardware blitter (up to 50% faster)
- Bug "Exported version differs from the editor version when make references to a non created actor" removed
- Bug "Memory leak in the script engine" removed
- Bug "GP2X lineto not working" removed
2007-4-25 1.3.7
- New Activation Region behavior: "An Actor will be destroyed by the Activation Region when it and your ascendants are outside of the view"
- New draw_from function allow draw the current actor frame into a canvas actor
- Allow multiple Game Editor instances
- 640 x 480 resolution in the GP2X
- Removed limitation of pensize in the setpen function
- Bug "Game behavior differ based on editor grid position when uses activation regions" removed
- Bug "Crash in some exported games" removed
- Bug "CreateActor don't works with sequences in a script" removed
- Bug "Text actors aren't load after use the LoadGame function without Activation Regions" removed
- Bug "When drag the window the game is suspended, but the music keeps playing" removed
- Bug "Doesn't play sounds in the 'Create Actor' event of the view" removed
- Bug "Global variable initialization in the 'Create Actor' event of the view has no effect" removed
- Bug "Collision Finish event some times don't works" removed
- Bug "Clicking in the Activation Region in game mode" removed
- Bug "Doesn't show the first frame after change the animation" removed
- Bug "Game Editor window is transparent on Linux with XGL" removed
- Bug "Mouse Enter and Mouse Leave doesn't works in the Pocket PC" removed
- Bug "The avoid option of the Move To action doesn't works when called in a script" removed
- Bug "Sometimes Move Finish doesn't works" removed
- Bug "While in pause, calls Draw Actor event" removed
- Bug "Wrong restart in exported version" removed
- Bug "Sometimes Move To doesn't stop the actor when finished" removed
- Bug "When using the array clone feature with a filled region actor, the clones are not spaced properly" removed
- Bug "Glitch when uses Change Animation with sequences" removed
- Bug "Wrong draw when use big pensize" removed
- Bug "The getactor function can't get actors that are out of view" removed
2006-11-21 1.3.6
- New 'Avoid' option in the Move To action thats allows move the actor through complex maps
- Smoother game render
- Can clone regions
- Bug "Crash when try destroy the same actor twice" removed
- Bug "Some times, the view loses the parent" removed
- Bug "Don't works on Samsung SGH-i300" removed
2006-8-22 1.3.5
- Make games for GP2X devices
- Make games for Handheld PC (HPC) devices
- Creating clones in the center of the screen
- Infinite loops in sound and music functions
- Can use one executable to open several games by file association (.gedx files)
- Custom extensions for the exported games file names
- Export mobile games with any resolution
- Bug "Crash when export games with big wave files" removed
- Bug "Sometimes parents don't update the children position" removed
- Bug "Visible state "Don't draw, but allow events" don't works with tiles" removed
- Bug "Some times activate wrong regions when change the view position" removed
- Bug "MIDI balance always is set to left in some sound cards" removed
- Bug "Sometimes don't copy fonts to game data directory" removed
- Bug "Some times don't show actors in game mode, if they aren't in the editor screen after a zoom out" removed
- Bug "Input text don't get the focus, if created in a Mouse Button Down event" removed
- Bug "Some times, change path don't put actor in correct position, after second change" removed
- Bug "Dragging a locked actor count as an undo action" removed
- Bug "Wrong play when use sequences" removed
- Bug "Some wave files don't play at correct velocity" removed
- Bug "Long timer intervals don't works" removed
2006-1-13 1.3.4
- New getOwner() and getHardwareID() functions for Pocket PC and Smartphones
- Exported games can be digitally signed
- Motion Compensation option for slow frame rates
- Works on Smartphones with Windows Mobile 2003 SE
- Sending all pending Key UP events after return from suspend mode
- Bug "Crash when mix some sounds" removed
- Bug "Crash when load XM files with empty instruments" removed
2005-11-21 1.3.3
- Make games for Windows Mobile-based Smartphones
- Make games for Pocket PC VGA devices (resolutions 480x640, 640x480, 480x480)
- Bug "Event Inheritance don't works with collisions" removed
- Bug "Blank screen after change system color depth or resolution" removed
- Bug "Don't works with some onboard video cards" removed
- Bug "Exit on Pocket PC without any massages" removed
- Bug "Function panels sometimes don't open" removed
- Bug "Sometimes Pocket PC crash when stop MOD musics" removed
2005-09-20 1.3.2
- Event Inheritance
- Access to system date and time with new getTime() function
- Bug "Random crash when play with some sounds" removed
- Bug "Crash when exit suspend mode in Pocket PC" removed
- Bug "Sometimes copy/paste don't works with external editors" removed
- Bug "Don't switch between left and right rotated screen in Pocket PC" removed
- Bug "Repeating path in Image Editor configuration" removed
- Bug "Can't undo after add an image" removed
- Bug "Removing text actors when change the Activation Region" removed
- Bug "Some times load wrong actors when use Activation Region" removed
- Bug "Lost collision side after edition" removed
2005-08-30 1.3.1
- Using system file dialog on Windows
- More safe save system
- Editing animation frames
- More function panels in the function list
- Show error message when try change the view screen coordinate
- Removed the collision test with the children of the the tested actor
- Add the export option "Game Data Only for Pocket PC"
- Bug "Emergency recovery not working" removed
- Bug "Script crash in game mode without error messages" removed
- Bug "Don't open some game files in explorer" removed
- Bug "Crash when edit Change Animation action" removed
- Bug "Crash when set an unsupported resolution in full screen mode" removed
- Bug "Crash when handle a invalid file" removed
- Bug "Crash in some game with multiple global code" removed
- Bug "Activation Region don't destroy actors with parent" removed
- Bug "Crash while play ogg music in slow machines" removed
- Bug "Don't save a file in game directory if use fopen" removed
- Bug "Don't set the file permissions on Linux" removed
- Bug "Get wrong creator actor after creator destruction" removed
- Bug "Shift when parenting an object" removed
- Bug "Don't export sounds played in Global Code" removed
- Bug "Some times, the view shakes if has a parent" removed
- Bug "Memory leak in script execution" removed
- Bug "List don't show some elements in low resolutions" removed
2005-06-20 1.3.0
- Open ged files from explorer and with drag and drop
- Exit from game mode will restore the game even if LoadGame have been used
- Better memory management allow execution in low memory conditions
- Show message when has not enough memory to execute the game
- Bug "Don't get control back to system after a low memory condition" removed
- Bug "Crash when destroy some actors by clicking" removed
- Bug "Crash when sprintf write beyond the buffer" removed
2005-05-25 1.2.9
- Persistent and multiple undo/redo levels
- New Script menu
- User can pick input text even if has no background
- Using the transparency information in gif files
- Actors, variables/functions, and variables buttons in the Global code editor
- Removed cache files
- "Check for Updates" option in Help menu
- Bug "Don't show correctly some animated gifs" removed
- Bug "Flickering in some Pocket PC devices" removed
- Bug "Wrong background color in Pocket PC" removed
- Bug "Error when save animation sequences" removed
- Bug "Crash when save some games" removed
- Bug "Loop when create the same event actor in a keyboard event" removed
- Bug "Documentation don't open in Mozilla Firefox!" removed
- Bug "Tiles get replaced with the standard icon" removed
- Bug "Selected text can remove an additional line if cursor is positioned at the start of that line" removed
- Bug "Pocket PC exit menu don't works" removed
- Bug "In some devices game always start in suspend mode" removed
- Bug "Activation Regions don't works if view has a parent" removed
2005-03-04 1.2.8
- New text input in Actor text
- New Mouse Enter and Mouse Leave events
- New Move Finish event
- New getAnimIndex and getAnimName functions
- Key Down Event can handle multiple keys (good to make cheat codes)
- Move To action with relative actor option
- Collision with infinite actors
- Editing events
- Editing and escape from Immediate or Wait for Frame action
- ESC key now can exit of game mode even if the game is on script loop
- "Use ESC key to exit game" option to exit from exported games without use ExitGame()
- Copy complete used game data when save game in other directory
- Improved script error checking
- Using vsync to avoid tearing in games
- Bug "Don't update clone index in game mode" removed
- Bug "Don't show text when set color to black" removed
- Bug "Global Code Editor give error even no error exists" removed
- Bug "Don't reload actor texts" removed
- Bug "Can't modify C macros" removed
- Bug "Crash when try create an actor in your Create Actor event" removed
- Bug "Crash when try add an blank text" removed
- Bug "When press the enter key in last script editor line don't create a new line" removed
- Bug "Random paths don't works" removed
- Bug "If the collision event has two actions, and one action is removed, the remaining collision action no longer works" removed
- Bug "Crash when change the actor cursor" removed
- Bug "Crash when remove an animation used by tiles" removed
- Bug "Sometimes crash when use saveVars" removed
- Bug "Crash in exported game when use SetText" removed
- Bug "Merge game don't copy data files" removed
- Bug "ChangeCursor don't work exported games, if used in scripts" removed
- Some other bugs removed
2004-12-13 1.2.7
- Long animation support with minimal memory usage (good to play movies)
- Choice Pocket PC screen orientation (Normal, Upside down, Rotate left, Rotate right)
- Bug "Crash when destroy an actor with many children" removed
- Bug "Confusing screen in some Pocket PC devices" removed
- Bug "Can't use Collision Finish without test Collisions" removed
- Some minor bugs removed
2004-11-20 1.2.6
- High quality Ogg Vorbis in Pocket PC games
- New actors "Creator Actor" and "Parent Actor" (creator and parent in scripts)
- Recent Project List
- Actor list with grouped clones
- Show the current animation in "Replace Animation" panel
- Removed MP3 support
2004-10-16 1.2.4
- Better performance on Pocket PC games
- World limit increased
- Adjust safe margin for Out of Vision events
- Show game file icon on Windows and PocketPC (for .ico icon files)
- Bug "Crash when destroy some actors with child" removed
- Bug "Can't type the names of the actors in Windows without unicode support" removed
- Bug "Some games crash after call LoadGame" removed
- Bug "Can't create a timer in other actor" removed
2004-08-26 1.2.3
- Script Editor now show current actor and event
- Copy and Paste from system clipboard
- New SuspendGame, PauseGameOn and PauseGameOff functions
- New option to suspend game if lost focus on desktop or receives a system message on PocketPC (battery alerts, phone calls, ...)
- bugs removed
2004-07-29 1.2.2
- New clone array tool with real time preview
- New clone along path tool with real time preview
2004-07-23 1.2.1
- More smooth and fast
- Improved Script Editor (Syntax colorize, automatic indentation, ...)
- Bug "Sometimes the actors are double created" removed
- Bug "Crash in some complex games" removed
2004-05-28 1.2
- Actors with Mouse Button Down or Up events disables now pass click event to next actor
- New Canvas Actor and Drawing Functions
- New "Wire Frame Region" and "Filled Region"
- More control over sounds and music with new setPan, setVolume and stopSound functions
- Lock actors to avoid accidental moves in editor
- Click + right Ctrl move the grid regardless clicked actor
- Option "Don't draw, but allow events" added to action "Visibility State" for collision map only actors
- Get all colliding actors with specified actor with new getAllActorsInCollision functions
- Collision event based on the side of collide actor (used in many platform games)
- Fast game load by using caches after save
- Don't window resizes in game mode
- More long actor texts
- Replace animation files by using edit button
- More fast engine
- True Type Font support
- Image font preview with automated number of chars determination
- Multi-line text support
- Removing unused timers after save
- Removing variables
- Showing script line numbers
- Create variable arrays on variable panel
- Save and load global variables by groups using the saveVars and loadVars functions
- Remove and edit variables
- Tool tips help
- New tutorial system
- Animation preview on 'Add Animation' panel
- Automated horizontal and vertical frame determination on 'Add Animation' panel
- Numeric edit control with slide
- Support international keyboard layouts
- Custom grid colors
- Custom backdrop color
- Choosing path in the Path Finish event
- Crash recovery system
- Bug "Using destroyed actors" removed
- Bug "Don't erase previous cursor" removed
- Bug "Error in MoveTo" removed
- Bug "Draw Actor and Key Down conflicts" removed
- Bug "Infinite loop in nested scripts" removed
- Bug "Missing image file name in error messages" removed
- Bug "Can't read any newly added variables to the actor" removed
- Bug "Crash in some collisions" removed
- Bug "When a PhysicalResponse is executed, the collide actor don't receives a collision event" removed
- Bug "If a global code uses a global var created in 'New Variable' panel, won't be loaded" removed
- Bug "Many zeros in text actor in PocketPC" removed
- Bug "Text actor don't display real numbers between -1 and 1" removed
- Bug "Stand alone version crash after destroy some actors" removed
- Bug "Not all files are shown on list directory" removed
- Bug "If the game have many actors, not all will be shown" removed
- Bug "Action ChangeParent to 'no parent' has no effect" removed
- Bug "Detecting collision when no collisions exists" removed
- Bug "In 'multiple files' animation, add files other then selected sequence" removed
- Bug "Zoom don't works" removed
- Bug "View shakes when moved in a collision event" removed
- Bug "View's 'Create Actor' event don't works" removed
- Bug "Crash when changes the number of simultaneous sounds" removed
- Bug "Don't copy sound files in the scrips" removed
- Bug "Duplicated actors in the exported games" removed
- Bug "View that stops following the actor in the exported games" removed
- Bug "LoadGame don't works in the exported games" removed
- Bug "Change editor grid position when returns of game mode" removed
- Bug "Wrong colors in 24 bits devices and images" removed
- Bug "don't scroll down on last line of scripts" removed
- Bug "Crash when editing actions with removed actors" removed
- Bug "Some y infinite actors don't are selected" removed
- Bug "Disable timer are destroyed" removed
- Bug "Some clones seem not to follow the same animation timing" removed
- Bug "Sound is glitchy on some systems" removed
- Bug "Animations slow down after a time" removed
- Bug "Moving the view to (0, 0) don't show anything" removed
- Bug "Merge games lose the variables and global code" removed
- Bug "Numeric keypad don't works" removed
- Bug "Crash when use 'Any Actor' on collision events" removed
- Bug "Crash when add a new timer event" removed
- Bug "Actors with path don't load your position" removed
2003-09-10 1.1
- New Activation Regions
- New Region Actors
- New Activation Events
- New Random and Counters Timers
- New Physical Response Action
- New Collision Finish Event
- New local user vars
- New global scripts (add functions, arrays, structs, new types...)
- New sound pan control
- Show actor's coordinate when click on actor
- Show actor's name when stop mouse on actor
- Receive key events on 'Any Key'
- getLastKey script function added
- getKeyText script function added
- remapKey script function added
- Center new actor on screen
- Optional repeat collision event while it is colliding
- Key event handler optimized
- Many memory leaks removed
- Improved script execution
- C memory manipulation routines
- Bug in mp3 removed
- Bug script file functions removed
- Bug "view position not saved" removed
- Bug "repeated clone names" removed
- Bug "error - only 1 image found in file, while load gif file" removed
- Bug "Can't add a actor after remove a actor with same name" removed
- Bug "yscreen is not updated correctly" removed
- Bug in collide actor removed
2003-05-04 1.0 beta build 110
- Linux version
- Bug "volume sound not set in PlaySound" fixed
- improved speed
- improved stability
- Added real_fps script variable
- Select actor in Actor Control
- Bug in slide control fixed
- Stop loop sound in editor mode
- GetKeyState script function added
2003-04-15 1.0 beta build 109
- Bug "list directory empty" removed
- Listpop open like menu
- 'New game' and 'exit' dialog confirmation
- Actor, animation and action remove confirmation
- Bug in remove animation removed
2003-04-09 1.0 beta build 108
- Read animated gifs
- Added nframes in actor attributes
- Added move angle in actor attributes (set or get actor angle)
- Added diretional_velocity in actor attributes
- Open game in machines without sound system
- Removed bug when move actor in collision event
- Added 'no change' option in change animation
- Added 'Out of Vision' event
- Added new tutorial vectoradd (new function vectoradd)
- Added infinite actors
- Removed bug in destroy timer
- Cloned actor may be selected in actions, scripts and in actor control dialog
- Added function getclone(cloneName)
- Added function getactor(x, y)
- Added new action 'Move To'
- Added Load and Save in Script editor
- More flexible tile draw (one tile draw and random tile added)
- Actor and tile snap (magnetic effect between actors or tiles)
- Define animation and sequence frame rate
- Vertical scroll in script editor (key navigation)
- Highlight active window
- New demo asteroids added
- New demo stars added
- New demo island added
2003-03-09 1.0 beta build 107
- When select an action function, show respective action dialog to auto complete script
- Add music and sound loop
- Set game icon and game title caption in game properties
- Added enable or disable key repeat per event
- Removed bug when destroy actor in path finish event
- Added 'action type': when new action is added, choose 'immediate action' or 'wait for frame action'
2003-03-05 1.0 beta build 106
- Bug in stand alone mode ok
- "Animation Finish" now specify animation
2003-03-04 1.0 beta build 105
- Bug in create timer ok
- Add Random path in Change Path action
- Add 'Destroy Actor' event
- Merge Games added
- Export game pack
- Animation Sequence
- C Script added
2003-02-13 1.0 beta build 104
- Improvement in actor move via keyboard and expressions
- Initial position in Create Actor action
- Added action 'To Anterior Position' that can avoid two actors overlapping in collision
2003-02-12 1.0 beta build 103
- More error free load
- Initial ZDepth set to half of total
- Mouse click + left Ctrl select overlapped actors
- Add wait cursor for load operations
- Multiple file animation in alphabetical order
- Enter key now confirm dialogs and Esc key cancel dialogs
- Delete path node
2003-02-10 1.0 beta build 102
- Directory navigation ok
- Tile collision ok
- Suport old files ok
2003-02-07 First beta
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