Changelog

From Game Editor

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2013-10-28 1.4.1 Beta

  • Added editor shortcuts.
    • Save (Ctrl-s)
    • Save as (Ctrl-Shift-S)
    • Load (Ctrl-l)
    • Export (Ctrl-e)
    • Open control panel (Ctrl-p)
    • Add Actor (Ctrl-a)
    • Game Mode (Ctrl-g)
    • Quit (Ctrl-q)
    • Lock Actor (l)
    • Remove Actor (Ctrl-backspace)
    • Nudge actors with control arrow keys (Ctrl-Arrow Keys)
    • Clicking actors while holding Ctrl-d will delete them.
  • Bug unparenting changes position of actors removed.
  • Bug wait for immediate action crash removed.
  • Bug directional_velocity not properly updated in draw fixed.
  • Bug PlaySound2 and PlayMusic2 gui interface not supporting infinite looping fixed.
  • Bug able to turn the view actor off removed.
  • Custom script editor size.
  • Faster deletion of actors (right click menu now can delete actors).
  • The missing 2 functions (getAnimIndex2, getAnimName2, DestroyTimer2, getclone2)

2010-07-05 1.4.0

  • Make games for iPhone, iPad and Mac OS X (intel based machines)
  • Supports iPhone/iPad multi-touch
  • Can create games for Windows Mobile 800x480 or 480x800 resolution
  • Accelerometer support on iPhone and iPad (new getAccelerometer function)
  • Accelerometer info emulated by the joystick on desktop
  • Add ged recovery from the .undo files (just type "gameEditor yourfile.undo")
  • Supported icon sizes: 16x16,21x21, 22x22, 32x32, 43x43, 44x44, 64x64 for the Windows Mobile 6.5
  • Windows 7 compatibility (slowdown and black screen solved)
  • Using OpenGL in the editor and devices thats have graphics hardware acceleration
  • Bug "BlackJack II screen problem" removed
  • Bug "Some machines doesn't catch the + and = keys on Script Editor" removed

2009-10-08 Game Editor becomes Open Source

2008-10-19 Source Code release

2007-11-16 1.3.9

  • Make games for the GP2X F200 with touch screen support
  • Using PocketHAL 1.0.2
  • Bug "Crash when some games try to load new actors in stand alone mode" removed
  • Bug "Doesn't show the file dialog in some machines" removed
  • Bug "Crash when use the erase function in GP2X" removed
  • Bug "Move the view to a wrong position when refer to an actor in other Activation Region" removed
  • Bug "Wrong screen in Moto Q" removed
  • Bug "Wrong screen in Gizmondo" removed
  • Bug "Sometimes, if an actor is created in a collision, it will not receive collision events" removed
  • Bug "Wrong paint in some GP2X games" removed
  • Bug "Can't run a game from the command prompt" removed
  • Bug "Don't set the game title in exported games" removed
  • Bug "Don't create actors with animation sequences" removed
  • Bug "Receive events if out of vision not working when the actor starts out of the view" removed
  • Bug "The avoid option of the Move To action doesn't works in the Draw Actor event" removed
  • Bug "Wrong position when use negative coordinates in the GP2X" removed
  • Bug "Can't open geds with big scritps" removed

2007-6-19 1.3.8

  • GP2X hardware blitter (up to 50% faster)
  • Bug "Exported version differs from the editor version when make references to a non created actor" removed
  • Bug "Memory leak in the script engine" removed
  • Bug "GP2X lineto not working" removed

2007-4-25 1.3.7

  • New Activation Region behavior: "An Actor will be destroyed by the Activation Region when it and your ascendants are outside of the view"
  • New draw_from function allow draw the current actor frame into a canvas actor
  • Allow multiple Game Editor instances
  • 640 x 480 resolution in the GP2X
  • Removed limitation of pensize in the setpen function
  • Bug "Game behavior differ based on editor grid position when uses activation regions" removed
  • Bug "Crash in some exported games" removed
  • Bug "CreateActor don't works with sequences in a script" removed
  • Bug "Text actors aren't load after use the LoadGame function without Activation Regions" removed
  • Bug "When drag the window the game is suspended, but the music keeps playing" removed
  • Bug "Doesn't play sounds in the 'Create Actor' event of the view" removed
  • Bug "Global variable initialization in the 'Create Actor' event of the view has no effect" removed
  • Bug "Collision Finish event some times don't works" removed
  • Bug "Clicking in the Activation Region in game mode" removed
  • Bug "Doesn't show the first frame after change the animation" removed
  • Bug "Game Editor window is transparent on Linux with XGL" removed
  • Bug "Mouse Enter and Mouse Leave doesn't works in the Pocket PC" removed
  • Bug "The avoid option of the Move To action doesn't works when called in a script" removed
  • Bug "Sometimes Move Finish doesn't works" removed
  • Bug "While in pause, calls Draw Actor event" removed
  • Bug "Wrong restart in exported version" removed
  • Bug "Sometimes Move To doesn't stop the actor when finished" removed
  • Bug "When using the array clone feature with a filled region actor, the clones are not spaced properly" removed
  • Bug "Glitch when uses Change Animation with sequences" removed
  • Bug "Wrong draw when use big pensize" removed
  • Bug "The getactor function can't get actors that are out of view" removed

2006-11-21 1.3.6

  • New 'Avoid' option in the Move To action thats allows move the actor through complex maps
  • Smoother game render
  • Can clone regions
  • Bug "Crash when try destroy the same actor twice" removed
  • Bug "Some times, the view loses the parent" removed
  • Bug "Don't works on Samsung SGH-i300" removed


2006-8-22 1.3.5

  • Make games for GP2X devices
  • Make games for Handheld PC (HPC) devices
  • Creating clones in the center of the screen
  • Infinite loops in sound and music functions
  • Can use one executable to open several games by file association (.gedx files)
  • Custom extensions for the exported games file names
  • Export mobile games with any resolution
  • Bug "Crash when export games with big wave files" removed
  • Bug "Sometimes parents don't update the children position" removed
  • Bug "Visible state "Don't draw, but allow events" don't works with tiles" removed
  • Bug "Some times activate wrong regions when change the view position" removed
  • Bug "MIDI balance always is set to left in some sound cards" removed
  • Bug "Sometimes don't copy fonts to game data directory" removed
  • Bug "Some times don't show actors in game mode, if they aren't in the editor screen after a zoom out" removed
  • Bug "Input text don't get the focus, if created in a Mouse Button Down event" removed
  • Bug "Some times, change path don't put actor in correct position, after second change" removed
  • Bug "Dragging a locked actor count as an undo action" removed
  • Bug "Wrong play when use sequences" removed
  • Bug "Some wave files don't play at correct velocity" removed
  • Bug "Long timer intervals don't works" removed

2006-1-13 1.3.4

  • New getOwner() and getHardwareID() functions for Pocket PC and Smartphones
  • Exported games can be digitally signed
  • Motion Compensation option for slow frame rates
  • Works on Smartphones with Windows Mobile 2003 SE
  • Sending all pending Key UP events after return from suspend mode
  • Bug "Crash when mix some sounds" removed
  • Bug "Crash when load XM files with empty instruments" removed

2005-11-21 1.3.3

  • Make games for Windows Mobile-based Smartphones
  • Make games for Pocket PC VGA devices (resolutions 480x640, 640x480, 480x480)
  • Bug "Event Inheritance don't works with collisions" removed
  • Bug "Blank screen after change system color depth or resolution" removed
  • Bug "Don't works with some onboard video cards" removed
  • Bug "Exit on Pocket PC without any massages" removed
  • Bug "Function panels sometimes don't open" removed
  • Bug "Sometimes Pocket PC crash when stop MOD musics" removed

2005-09-20 1.3.2

  • Event Inheritance
  • Access to system date and time with new getTime() function
  • Bug "Random crash when play with some sounds" removed
  • Bug "Crash when exit suspend mode in Pocket PC" removed
  • Bug "Sometimes copy/paste don't works with external editors" removed
  • Bug "Don't switch between left and right rotated screen in Pocket PC" removed
  • Bug "Repeating path in Image Editor configuration" removed
  • Bug "Can't undo after add an image" removed
  • Bug "Removing text actors when change the Activation Region" removed
  • Bug "Some times load wrong actors when use Activation Region" removed
  • Bug "Lost collision side after edition" removed

2005-08-30 1.3.1

  • Using system file dialog on Windows
  • More safe save system
  • Editing animation frames
  • More function panels in the function list
  • Show error message when try change the view screen coordinate
  • Removed the collision test with the children of the the tested actor
  • Add the export option "Game Data Only for Pocket PC"
  • Bug "Emergency recovery not working" removed
  • Bug "Script crash in game mode without error messages" removed
  • Bug "Don't open some game files in explorer" removed
  • Bug "Crash when edit Change Animation action" removed
  • Bug "Crash when set an unsupported resolution in full screen mode" removed
  • Bug "Crash when handle a invalid file" removed
  • Bug "Crash in some game with multiple global code" removed
  • Bug "Activation Region don't destroy actors with parent" removed
  • Bug "Crash while play ogg music in slow machines" removed
  • Bug "Don't save a file in game directory if use fopen" removed
  • Bug "Don't set the file permissions on Linux" removed
  • Bug "Get wrong creator actor after creator destruction" removed
  • Bug "Shift when parenting an object" removed
  • Bug "Don't export sounds played in Global Code" removed
  • Bug "Some times, the view shakes if has a parent" removed
  • Bug "Memory leak in script execution" removed
  • Bug "List don't show some elements in low resolutions" removed

2005-06-20 1.3.0

  • Open ged files from explorer and with drag and drop
  • Exit from game mode will restore the game even if LoadGame have been used
  • Better memory management allow execution in low memory conditions
  • Show message when has not enough memory to execute the game
  • Bug "Don't get control back to system after a low memory condition" removed
  • Bug "Crash when destroy some actors by clicking" removed
  • Bug "Crash when sprintf write beyond the buffer" removed

2005-05-25 1.2.9

  • Persistent and multiple undo/redo levels
  • New Script menu
  • User can pick input text even if has no background
  • Using the transparency information in gif files
  • Actors, variables/functions, and variables buttons in the Global code editor
  • Removed cache files
  • "Check for Updates" option in Help menu
  • Bug "Don't show correctly some animated gifs" removed
  • Bug "Flickering in some Pocket PC devices" removed
  • Bug "Wrong background color in Pocket PC" removed
  • Bug "Error when save animation sequences" removed
  • Bug "Crash when save some games" removed
  • Bug "Loop when create the same event actor in a keyboard event" removed
  • Bug "Documentation don't open in Mozilla Firefox!" removed
  • Bug "Tiles get replaced with the standard icon" removed
  • Bug "Selected text can remove an additional line if cursor is positioned at the start of that line" removed
  • Bug "Pocket PC exit menu don't works" removed
  • Bug "In some devices game always start in suspend mode" removed
  • Bug "Activation Regions don't works if view has a parent" removed

2005-03-04 1.2.8

  • New text input in Actor text
  • New Mouse Enter and Mouse Leave events
  • New Move Finish event
  • New getAnimIndex and getAnimName functions
  • Key Down Event can handle multiple keys (good to make cheat codes)
  • Move To action with relative actor option
  • Collision with infinite actors
  • Editing events
  • Editing and escape from Immediate or Wait for Frame action
  • ESC key now can exit of game mode even if the game is on script loop
  • "Use ESC key to exit game" option to exit from exported games without use ExitGame()
  • Copy complete used game data when save game in other directory
  • Improved script error checking
  • Using vsync to avoid tearing in games
  • Bug "Don't update clone index in game mode" removed
  • Bug "Don't show text when set color to black" removed
  • Bug "Global Code Editor give error even no error exists" removed
  • Bug "Don't reload actor texts" removed
  • Bug "Can't modify C macros" removed
  • Bug "Crash when try create an actor in your Create Actor event" removed
  • Bug "Crash when try add an blank text" removed
  • Bug "When press the enter key in last script editor line don't create a new line" removed
  • Bug "Random paths don't works" removed
  • Bug "If the collision event has two actions, and one action is removed, the remaining collision action no longer works" removed
  • Bug "Crash when change the actor cursor" removed
  • Bug "Crash when remove an animation used by tiles" removed
  • Bug "Sometimes crash when use saveVars" removed
  • Bug "Crash in exported game when use SetText" removed
  • Bug "Merge game don't copy data files" removed
  • Bug "ChangeCursor don't work exported games, if used in scripts" removed
  • Some other bugs removed

2004-12-13 1.2.7

  • Long animation support with minimal memory usage (good to play movies)
  • Choice Pocket PC screen orientation (Normal, Upside down, Rotate left, Rotate right)
  • Bug "Crash when destroy an actor with many children" removed
  • Bug "Confusing screen in some Pocket PC devices" removed
  • Bug "Can't use Collision Finish without test Collisions" removed
  • Some minor bugs removed

2004-11-20 1.2.6

  • High quality Ogg Vorbis in Pocket PC games
  • New actors "Creator Actor" and "Parent Actor" (creator and parent in scripts)
  • Recent Project List
  • Actor list with grouped clones
  • Show the current animation in "Replace Animation" panel
  • Removed MP3 support

2004-10-16 1.2.4

  • Better performance on Pocket PC games
  • World limit increased
  • Adjust safe margin for Out of Vision events
  • Show game file icon on Windows and PocketPC (for .ico icon files)
  • Bug "Crash when destroy some actors with child" removed
  • Bug "Can't type the names of the actors in Windows without unicode support" removed
  • Bug "Some games crash after call LoadGame" removed
  • Bug "Can't create a timer in other actor" removed


2004-08-26 1.2.3

  • Script Editor now show current actor and event
  • Copy and Paste from system clipboard
  • New SuspendGame, PauseGameOn and PauseGameOff functions
  • New option to suspend game if lost focus on desktop or receives a system message on PocketPC (battery alerts, phone calls, ...)
  • bugs removed


2004-07-29 1.2.2

  • New clone array tool with real time preview
  • New clone along path tool with real time preview


2004-07-23 1.2.1

  • More smooth and fast
  • Improved Script Editor (Syntax colorize, automatic indentation, ...)
  • Bug "Sometimes the actors are double created" removed
  • Bug "Crash in some complex games" removed


2004-05-28 1.2

  • Actors with Mouse Button Down or Up events disables now pass click event to next actor
  • New Canvas Actor and Drawing Functions
  • New "Wire Frame Region" and "Filled Region"
  • More control over sounds and music with new setPan, setVolume and stopSound functions
  • Lock actors to avoid accidental moves in editor
  • Click + right Ctrl move the grid regardless clicked actor
  • Option "Don't draw, but allow events" added to action "Visibility State" for collision map only actors
  • Get all colliding actors with specified actor with new getAllActorsInCollision functions
  • Collision event based on the side of collide actor (used in many platform games)
  • Fast game load by using caches after save
  • Don't window resizes in game mode
  • More long actor texts
  • Replace animation files by using edit button
  • More fast engine
  • True Type Font support
  • Image font preview with automated number of chars determination
  • Multi-line text support
  • Removing unused timers after save
  • Removing variables
  • Showing script line numbers
  • Create variable arrays on variable panel
  • Save and load global variables by groups using the saveVars and loadVars functions
  • Remove and edit variables
  • Tool tips help
  • New tutorial system
  • Animation preview on 'Add Animation' panel
  • Automated horizontal and vertical frame determination on 'Add Animation' panel
  • Numeric edit control with slide
  • Support international keyboard layouts
  • Custom grid colors
  • Custom backdrop color
  • Choosing path in the Path Finish event
  • Crash recovery system
  • Bug "Using destroyed actors" removed
  • Bug "Don't erase previous cursor" removed
  • Bug "Error in MoveTo" removed
  • Bug "Draw Actor and Key Down conflicts" removed
  • Bug "Infinite loop in nested scripts" removed
  • Bug "Missing image file name in error messages" removed
  • Bug "Can't read any newly added variables to the actor" removed
  • Bug "Crash in some collisions" removed
  • Bug "When a PhysicalResponse is executed, the collide actor don't receives a collision event" removed
  • Bug "If a global code uses a global var created in 'New Variable' panel, won't be loaded" removed
  • Bug "Many zeros in text actor in PocketPC" removed
  • Bug "Text actor don't display real numbers between -1 and 1" removed
  • Bug "Stand alone version crash after destroy some actors" removed
  • Bug "Not all files are shown on list directory" removed
  • Bug "If the game have many actors, not all will be shown" removed
  • Bug "Action ChangeParent to 'no parent' has no effect" removed
  • Bug "Detecting collision when no collisions exists" removed
  • Bug "In 'multiple files' animation, add files other then selected sequence" removed
  • Bug "Zoom don't works" removed
  • Bug "View shakes when moved in a collision event" removed
  • Bug "View's 'Create Actor' event don't works" removed
  • Bug "Crash when changes the number of simultaneous sounds" removed
  • Bug "Don't copy sound files in the scrips" removed
  • Bug "Duplicated actors in the exported games" removed
  • Bug "View that stops following the actor in the exported games" removed
  • Bug "LoadGame don't works in the exported games" removed
  • Bug "Change editor grid position when returns of game mode" removed
  • Bug "Wrong colors in 24 bits devices and images" removed
  • Bug "don't scroll down on last line of scripts" removed
  • Bug "Crash when editing actions with removed actors" removed
  • Bug "Some y infinite actors don't are selected" removed
  • Bug "Disable timer are destroyed" removed
  • Bug "Some clones seem not to follow the same animation timing" removed
  • Bug "Sound is glitchy on some systems" removed
  • Bug "Animations slow down after a time" removed
  • Bug "Moving the view to (0, 0) don't show anything" removed
  • Bug "Merge games lose the variables and global code" removed
  • Bug "Numeric keypad don't works" removed
  • Bug "Crash when use 'Any Actor' on collision events" removed
  • Bug "Crash when add a new timer event" removed
  • Bug "Actors with path don't load your position" removed

2003-09-10 1.1

  • New Activation Regions
  • New Region Actors
  • New Activation Events
  • New Random and Counters Timers
  • New Physical Response Action
  • New Collision Finish Event
  • New local user vars
  • New global scripts (add functions, arrays, structs, new types...)
  • New sound pan control
  • Show actor's coordinate when click on actor
  • Show actor's name when stop mouse on actor
  • Receive key events on 'Any Key'
  • getLastKey script function added
  • getKeyText script function added
  • remapKey script function added
  • Center new actor on screen
  • Optional repeat collision event while it is colliding
  • Key event handler optimized
  • Many memory leaks removed
  • Improved script execution
  • C memory manipulation routines
  • Bug in mp3 removed
  • Bug script file functions removed
  • Bug "view position not saved" removed
  • Bug "repeated clone names" removed
  • Bug "error - only 1 image found in file, while load gif file" removed
  • Bug "Can't add a actor after remove a actor with same name" removed
  • Bug "yscreen is not updated correctly" removed
  • Bug in collide actor removed



2003-05-04 1.0 beta build 110

  • Linux version
  • Bug "volume sound not set in PlaySound" fixed
  • improved speed
  • improved stability
  • Added real_fps script variable
  • Select actor in Actor Control
  • Bug in slide control fixed
  • Stop loop sound in editor mode
  • GetKeyState script function added


2003-04-15 1.0 beta build 109

  • Bug "list directory empty" removed
  • Listpop open like menu
  • 'New game' and 'exit' dialog confirmation
  • Actor, animation and action remove confirmation
  • Bug in remove animation removed

2003-04-09 1.0 beta build 108

  • Read animated gifs
  • Added nframes in actor attributes
  • Added move angle in actor attributes (set or get actor angle)
  • Added diretional_velocity in actor attributes
  • Open game in machines without sound system
  • Removed bug when move actor in collision event
  • Added 'no change' option in change animation
  • Added 'Out of Vision' event
  • Added new tutorial vectoradd (new function vectoradd)
  • Added infinite actors
  • Removed bug in destroy timer
  • Cloned actor may be selected in actions, scripts and in actor control dialog
  • Added function getclone(cloneName)
  • Added function getactor(x, y)
  • Added new action 'Move To'
  • Added Load and Save in Script editor
  • More flexible tile draw (one tile draw and random tile added)
  • Actor and tile snap (magnetic effect between actors or tiles)
  • Define animation and sequence frame rate
  • Vertical scroll in script editor (key navigation)
  • Highlight active window
  • New demo asteroids added
  • New demo stars added
  • New demo island added

2003-03-09 1.0 beta build 107

  • When select an action function, show respective action dialog to auto complete script
  • Add music and sound loop
  • Set game icon and game title caption in game properties
  • Added enable or disable key repeat per event
  • Removed bug when destroy actor in path finish event
  • Added 'action type': when new action is added, choose 'immediate action' or 'wait for frame action'


2003-03-05 1.0 beta build 106

  • Bug in stand alone mode ok
  • "Animation Finish" now specify animation


2003-03-04 1.0 beta build 105

  • Bug in create timer ok
  • Add Random path in Change Path action
  • Add 'Destroy Actor' event
  • Merge Games added
  • Export game pack
  • Animation Sequence
  • C Script added


2003-02-13 1.0 beta build 104

  • Improvement in actor move via keyboard and expressions
  • Initial position in Create Actor action
  • Added action 'To Anterior Position' that can avoid two actors overlapping in collision

2003-02-12 1.0 beta build 103

  • More error free load
  • Initial ZDepth set to half of total
  • Mouse click + left Ctrl select overlapped actors
  • Add wait cursor for load operations
  • Multiple file animation in alphabetical order
  • Enter key now confirm dialogs and Esc key cancel dialogs
  • Delete path node


2003-02-10 1.0 beta build 102

  • Directory navigation ok
  • Tile collision ok
  • Suport old files ok


2003-02-07 First beta


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