ChangeTransparency

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  • ChangeTransparency:

Change Actor transparency (0.0 - opaque, to 1.0 - transparent).


int ChangeTransparency(char *actorName, double transp)

  • actorName:

- "Event Actor": Actor that is receiving the current event

- "Parent Actor": Event Actor's parent, if actor has a parent

- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action

- "Collide Actor": Actor that collided with the event Actor

- Any Actor in game


  • ex:

// Making actor wall semi-transparent when the player is behind it

// Script Editor: wall -> Collision (Any Side of player)

ChangeTransparency("Event Actor", 0.85);