From Game Editor
- ChangeTransparency:
Change Actor transparency (0.0 - opaque, to 1.0 - transparent).
int ChangeTransparency(char *actorName, double transp)
- actorName:
- "Event Actor": Actor that is receiving the current event
- "Parent Actor": Event Actor's parent, if actor has a parent
- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action
- "Collide Actor": Actor that collided with the event Actor
- Any Actor in game
- ex:
// Making actor wall semi-transparent when the player is behind it
// Script Editor: wall -> Collision (Any Side of player)
ChangeTransparency("Event Actor", 0.85);