From Game Editor
- ChangeAnimationDirection:
Change animation state (FORWARD, BACKWARD, STOPPED).
FORWARD // Runs the animation from the first frame, 0
BACKWARD // Runs the animation from the last frame to the first
STOPPED // Changes animation to the first frame, it does not run the animation
int ChangeAnimationDirection(char *actorName, int state)
- actorName
- "Event Actor": Actor that is receiving the current event.
- "Parent Actor": Event Actor's parent, if exists.
- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.
- "Collide Actor": Actor that collided with the event Actor.
- Any Actor in game.
- ex:
// Stop an actor's animation, Health Bar
// Create Actor -> Script Editor
ChangeAnimatonDirection("Health_Bar", STOPPED);