From Game Editor
int ActorCount(char *actorName);
This function returns the number of actors currently in the game. Actors in other activation regions, and disabled actors are counted as well.
Actor Count Input
actorName
- "Event Actor": Actor that is receiving the current event.
- "Parent Actor": Event Actor's parent, if actor has a parent.
- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.
- "Collide Actor": Actor that collided with the event Actor.
- Any Actor name or clonename in the game.
Example:
Have a spawn point spawn new enemies if there are currently less than 5 enemies.
spawn -> Draw Actor -> Script Editor
if(ActorCount("enemy")<5) { CreateActor("enemy", "enemyAnim", "(none)", "(none)", 0, 0, false); }