Zozo hami

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Zozo hami

Postby ITomi » Sat Aug 26, 2017 12:11 pm

A small Pac-man clone, written in GE.

Move: arrow keys.
Fire (if available): Ctrl.
Exit: Esc.

A known bug: few empty places behave as a wall obstacle.
Attachments
zhkep.jpg
zozohami.zip
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ITomi
 
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Re: Zozo hami

Postby Epsilon » Sun Aug 27, 2017 1:55 pm

Cool demo, I didn't encounter that bug even though I passed 6 levels or so.. (is it endless?)
Didn't get much of the code, But I think you're using 2d arrays to generate the levels.
Did you use a program to generate the arrays or... did you type all that?

Good job either way.
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Re: Zozo hami

Postby ITomi » Sun Aug 27, 2017 6:05 pm

Thanks, Epsilon! :D
All levels built from a 2d array, in which numbers represents the actors of the game (see in the "pstart" script).
It was very tiring to type these numbers, this was the most boring part of programming.
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Re: Zozo hami

Postby Kcee » Mon Aug 28, 2017 2:52 pm

Best pacman clone made in GE!
Currently working on: Super Stick Brawl.
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Re: Zozo hami

Postby Kcee » Mon Aug 28, 2017 3:20 pm

Sorry for the repeated post, my browser has been behaving weirdly.
Currently working on: Super Stick Brawl.
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Re: Zozo hami

Postby Turon » Sun Oct 08, 2017 7:54 pm

I've downloaded and played it at last. It seems to be a really fun pacman variant, I just hope the difficulty gets better further on. Great to see new demos on the gEF though.
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