Network game

Questions, comments and discussion about the Game Editor development.

Re: Network game

Postby Leif » Fri Jan 27, 2012 8:55 am

yes. Question is still important like 1,5 years ago :)
Repulsor beam + heavy cannons
User avatar
Leif
 
Posts: 147
Joined: Mon Dec 15, 2008 12:42 pm
Location: Moscow, Russia
Score: 10 Give a positive score

Re: Network game

Postby Fojam » Mon Feb 27, 2012 7:39 pm

how would that work if we ever added that? would actors from one computer send functions to an actor on another computer?
CLICK TO GIVE ME POINTS

My Latest Projects:
Super Smash Bros: viewtopic.php?f=6&t=12307 PLEASE help by making sprites!
User avatar
Fojam
 
Posts: 513
Joined: Thu Mar 19, 2009 10:02 pm
Location: under your bed!!!
Score: 69 Give a positive score

Re: Network game

Postby skydereign » Tue Feb 28, 2012 4:00 am

If I'm recalling correctly, the old alpha version hinted that there would be certain actors that belonged to each game. The other game would have duplicates of the given actor, that would receive updates so both sides can influence each other.
User avatar
skydereign
 
Posts: 3510
Joined: Mon Jul 28, 2008 8:29 am
Score: 589 Give a positive score

Re: Network game

Postby SuperSonic » Tue Feb 28, 2012 2:29 pm

Man, I hope we get that feature soon ^^
Oooooh, I just noticed that I surpassed my 1000th post. Yay! =D
A tree never hits an automobile except in self-defence.

Want to use your joystick or controller with Game Editor? Check out my controller engine =D
User avatar
SuperSonic
 
Posts: 1443
Joined: Fri Sep 24, 2010 9:24 pm
Location: Anywhere
Score: 72 Give a positive score

Re: Network game

Postby DST » Tue Feb 28, 2012 3:15 pm

Wouldn't this require some deep changes to the way the actors work?

It seems unlikely to synchronize two games at 60fps, that's too much traffic, but in ge actors are tied to the frame rate, aren't they?

The game would have to run at <20 fps while the display ran at 60, or whatever.....
It's easier to be clever than it is to be kind.
http://www.lostsynapse.com
http://www.dstgames.com
User avatar
DST
 
Posts: 1117
Joined: Sun Apr 15, 2007 5:36 pm
Location: 20 minutes into the future
Score: 151 Give a positive score

Re: Network game

Postby skydereign » Tue Feb 28, 2012 6:46 pm

That might be why it was dumped, though I don't think it was ever implemented past the gui interface. It was never actually testable, but there is some minor snippets of code in the source about it.
User avatar
skydereign
 
Posts: 3510
Joined: Mon Jul 28, 2008 8:29 am
Score: 589 Give a positive score

Re: Network game

Postby knucklecrunchgames » Sun Mar 10, 2013 9:04 pm

skydereign wrote:You can however make a multiplayer game that can be played on different computers. One method is to use DropBox, but all you need to do is use saveVars/loadVars in such a way that allows turn based input.


1+ for you :) :) :)
User avatar
knucklecrunchgames
 
Posts: 1071
Joined: Wed Nov 21, 2012 8:01 pm
Location: In gameEditor.exe
Score: 17 Give a positive score

Previous

Return to General

Who is online

Users browsing this forum: No registered users and 1 guest