Halo Wars Demo is here

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Re: Halo Wars Demo is here

Postby Troodon » Fri Oct 05, 2007 2:10 pm

No, I don't spy. They have all asked me/people to test their projects.
:D
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Re: Halo Wars Demo is here

Postby Bee-Ant » Fri Oct 05, 2007 2:15 pm

:D :D :D :D :lol: :lol: :lol:
Then would you like to tell me your test result???
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Re: Halo Wars Demo is here

Postby Troodon » Fri Oct 05, 2007 2:34 pm

I usually tell them for the makers. I find bugs etc.
For you, I have just the Darkboy demo but your topic about it isn't active anymore.
And you are not doing 2nd version of it to need ideas/bugs etc. :)
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Re: Halo Wars Demo is here

Postby Kalladdolf » Fri Oct 05, 2007 2:48 pm

have u found a bug in my caverunner?
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Re: Halo Wars Demo is here

Postby Bee-Ant » Fri Oct 05, 2007 2:58 pm

tekdino wrote:And you are not doing 2nd version of it to need ideas/bugs etc. :)

Ummm...I still prepare it...see my Anime trailer???
Well, do you know how to make random event of keydown??? :D
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Re: Halo Wars Demo is here

Postby Bee-Ant » Fri Oct 05, 2007 2:59 pm

==Kalladdolf== wrote:have u found a bug in my caverunner?

Yeah I found one...
GOOD DEMO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: Halo Wars Demo is here

Postby Troodon » Fri Oct 05, 2007 3:35 pm

==Kalladdolf== wrote:have u found a bug in my caverunner?


It would be handier if you could restart with keyboard so that you don't need to move your cursor to the 'play' button everytime.
Very nice and light demo by the way!
Will you make full/2nd version? If yes, I can give you some ideas.
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Re: Halo Wars Demo is here

Postby Bee-Ant » Fri Oct 05, 2007 3:53 pm

Hey...RANDOM EVENT ON KEYDOWN PLEASE...!!! :D
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Re: Halo Wars Demo is here

Postby Troodon » Fri Oct 05, 2007 4:13 pm

Well, you must just play with variables. Random variable value is rand(number);
I can give specific information later but now I'm little busy.
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Re: Halo Wars Demo is here

Postby Bee-Ant » Fri Oct 05, 2007 4:19 pm

OK, I'll wait it...
You are busy with your rap, right?? :D
Hey, where's the vocal song of Loudit???I like it very much... 8) :D
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Re: Halo Wars Demo is here

Postby Kalladdolf » Fri Oct 05, 2007 4:26 pm

well, actually, tekdino, you CAN restart with space button... :D
try it!
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Re: Halo Wars Demo is here

Postby Troodon » Fri Oct 05, 2007 5:04 pm

Cool, I didn't realise the space bar. :D
Yeah Darkboy, I'm quite busy with my hip-hop project.

The main idea of random fighting is to do a variable. When you press the key down, it changes the variable to a random value. For example myvariable = rand(100)
if(myvariable < 80)
{
//punch
}
if (myvariable >= 80)
{
//kick
}

Quite simple isn't it? :D
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Re: Halo Wars Demo is here

Postby Bee-Ant » Sat Oct 06, 2007 11:29 am

OK...thanks :D
Btw Mike, would you like to be my source code while Sgt. Sparky isn't here??? :mrgreen:
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Re: Halo Wars Demo is here

Postby Kalladdolf » Sat Oct 06, 2007 3:36 pm

tekdino, I'm actually planning a second version of the caverunner (revenge) and pause unirob.
Here's the basic idea: your stickman's got a gun and u run through levels and shoot eveything. u can jump, but only from the ground. the levels aren't random, so It's gonna take some more memory....
I already got some animations :wink:
Editional ideas welcome :D
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Re: Halo Wars Demo is here

Postby Troodon » Sat Oct 06, 2007 3:54 pm

Darkboy,
I can help you if you need help with something. Just ask. :)

Kalladdolf,
You can for example disable the jumping in air.
Also when the levels will not be random, you can add different backgrounds and a minimap to warn the player from soon coming obstacles or just to show how much left before next level. Also the game could save the best result as external file so that it remains when you close and restart the game.
:D

If you have anything to ask on how to do something or stuff, just ask. :)
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