bug in collision finish event

Non-platform specific questions.

bug in collision finish event

Postby zoiba » Sat Jan 27, 2007 5:57 pm

Hi to all!
I'm back to GE after a while, I've just got the silver package because I heard about the upcoming new interface :D

I believe I found bug in collision finish event, it seem the event isn't generated if colliding object is the same object used for physical response. I mean: if I use physical response for manage the player over a platform then the collision finish event isn't generatet when the player leave the platform. Anyone noticed that?

bye!

p.s. ops.. I've sent the post in feature requests... sorry
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Postby makslane » Wed Jan 31, 2007 2:29 pm

Can you post a ged file with this problem?
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