event by animation

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event by animation

Postby D3Ateliers » Fri Mar 08, 2013 8:46 pm

I am trying to make it to where if there is a Pacific animation, then a another actor is created when that one is destroyed.

First animation: block
Second animation: mud
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Re: event by animation

Postby kickstart » Fri Mar 08, 2013 9:16 pm

I would use script editor to use " Change Animation" and then after that use a Create Actor/Destroy Actor function inside the acript editor after your change animation. Make sense?

Script Editor:

Change animation ("This would be where you give the information and it will do it for you if you click on variables/functions")
Create Actor ("Same thing here using variables/functions and clicking on Create Actor")
Destroy Actor ("Same thing here using variables/functions and clicking on Destroy Actor")

Hope this helps, if you have any questions then just ask!
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