collision problems

Non-platform specific questions.

collision problems

Postby DollMaster » Mon Jun 19, 2006 5:39 am

I made a collision event that keeps my actor from falling through the tops of the platforms he is standing on, but I noticed that if I set my jumping too high, when he lands he will fall through the floor.

What are the rules governing jumping and landing?

Also, I noticed that on some of the demos, the actors will cling to the walls like spider man if you continue to press a button in the direction of the walls. Is this intentional?

I am tring to correct the physics of my platform game before I move onto to the other things.
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Postby Fuzzy » Mon Jun 19, 2006 6:06 pm

If velocity exceeds the thickness of the wall of platform, your actor may pass through it.

Limit the speed, or thicken the barrier. Its not a sure thing, but its the first thing to check. You can use a wirefram actor to simulate a thicker barrier.
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