by Fuzzy » Sat Oct 01, 2005 10:47 pm
Sorry. I have been away. As it currently stands, you cannot put a path into an actor that points to a graphics file. What you need to do is design a loading function that reads a tga and draws it out onto a canvas actor.
That will allow the player to create his own sprites. likewise, you can write a function that creates a graphics file, but as it stands, there is no readpixel() function in GE. Any graphics drawn within GE should also store its data in an array. From this array you would write to disk.
If this is beyond you, and it shouldnt be, as it is not hard, let me know.