anti copy protection for distribution

Talk about making games.

anti copy protection for distribution

Postby jake22 » Sat Feb 04, 2012 11:42 pm

Hello developers,

I have created a game for the windows7 platform and want to put it on the internet for a small fee. I was wondering if anyone knows a good copy protection mechanism which i can use. Until now I found one product that seem to fit my needs, the wrapper from http://www.exesecure.com. Has anyone got experience with this copy mechanism system (or another one)?
Please let me know. And I know that each game will be cracked eventually but I go for the 20/80, so for now I just need something.
jake22
 
Posts: 1
Joined: Fri Feb 03, 2012 11:37 pm
Score: 0 Give a positive score

Re: anti copy protection for distribution

Postby akr » Sun Feb 05, 2012 11:24 am

You can use such a mechanism. But keep in mind. If you attach data to the executable via export this might get stripped eventually.

For sure wrapper work if you keep data and exe seperate.
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
akr
 
Posts: 453
Joined: Thu Feb 25, 2010 7:56 pm
Location: Germany, Ulm
Score: 40 Give a positive score


Return to Game Development

Who is online

Users browsing this forum: No registered users and 1 guest