
If Ai==1;
{
Easy=1;
ChangeAnimation(EnemyPunching Forward);
Combos=1;
ChangeAnimation(Enemy punching 1 Forward);
AnimationFinish(EnemyPunching 1)Change Animation(Enemy punching 2);
AnimationFinish(EnemyPunching 2)Change Animation(Enemy punching 3);
AnimationFinish(EnemyPunching 3)Change Animation(Enemy stance normal);
Collision/any side of player/Script editor/life=-25;
Combos=0;
Easy=0;
Ai==0;
}
All these days i'm thinking about that
