Kyra and PocketHAL features

Ideas for Game Editor evolution.

Kyra and PocketHAL features

Postby BeyondtheTech » Tue Aug 30, 2005 11:20 pm

I noticed in Game Editor's About screen that it uses PocketHAL and Kyra for the graphics engines.

http://www.grinninglizard.com/kyra/index.html

In looking into Kyra, I noticed they support scaling for sprites. Is GE using an older Kyra engine, and/or can scaling be implemented yet?
Last edited by BeyondtheTech on Sun Sep 18, 2005 4:29 am, edited 1 time in total.
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Postby makslane » Wed Aug 31, 2005 12:01 am

The Kyra scale works great in desktops.
But is very slow inmachines with 200MHz like Pocket PCs.
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Postby BeyondtheTech » Sun Sep 18, 2005 4:29 am

http://www.pocketmatrix.com/forums/view ... hp?t=22076

New version of PocketHAL now supports VGA PocketPC devices.

Can this be implemented into Game Editor?
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Postby makslane » Sun Sep 18, 2005 3:01 pm

Sure, but I don't have a VGA device here.
Do you have a VGA device to test?
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