Hey there, this seems like a really cool product and i just found it today. I've been digging around some and can't see a clear example of RPG capabilities.
By that I mean things like quests, flags, items, upgrades, dialog. I'm not expecting deep and involved possiblities since this is meant to be an easy way to make a game, however some level of complexity. Kyle's Quest is a good example. It has a simple flag system and editor that I liked which simply established x must happen before y...
I'm not a coder so something like this would be great that could help reduce that end. A way to experiment with ideas and explore some small projects I could do myself would be great.
Thanks
Caleb