Sims 2D

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Re: Sims 2D

Postby poopbrigade » Sat Jan 29, 2011 3:03 am

Hey I've added something in my folder...
and I also got an idea

what about fishes?

and I'll try to make some simple games to put into the arcades.
When life gives you oranges, make orange juice. When life gives you poop, make fertilizer not poop juice.

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Re: Sims 2D

Postby speckford123 » Sat Jan 29, 2011 3:48 am

It seems people are really into getting the arcade going, haha
I can't really load an actual .ged file because I have like 50 variables that would all need to be saved, hahaha

But, I'll try to add some new ones soon!
Currently working on expanding the world a bit, maybe some new towns, all that jaz.
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Re: Sims 2D

Postby NightOfHorror » Sat Jan 29, 2011 3:51 am

then I make TTM arcade version :P
viewtopic.php?f=2&t=12136
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Re: Sims 2D

Postby Game A Gogo » Sat Jan 29, 2011 9:26 pm

speckford123 wrote:It seems people are really into getting the arcade going, haha
I can't really load an actual .ged file because I have like 50 variables that would all need to be saved, hahaha

But, I'll try to add some new ones soon!
Currently working on expanding the world a bit, maybe some new towns, all that jaz.


My game would run from a single canvas for convenience :)
It'd just be a function that gets run every frame, and would handle the game and everything about it. It's doable!
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Re: Sims 2D

Postby speckford123 » Sat Jan 29, 2011 10:55 pm

Game A Gogo wrote:My game would run from a single canvas for convenience :)
It'd just be a function that gets run every frame, and would handle the game and everything about it. It's doable!


Canvas game? Alright, if you send me what I need I'll gladly add it!
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Re: Sims 2D

Postby Game A Gogo » Sun Jan 30, 2011 1:57 am

alright I'll start working on it!
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Re: Sims 2D

Postby speckford123 » Sun Jan 30, 2011 5:21 am

So, does anyone have any requests for the game?
If you do, let me know, I'll try to squeeze it in for you! :D

Currently working on some towns and such, give you more places to adventure.
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Re: Sims 2D

Postby Lacotemale » Mon Jan 31, 2011 9:57 am

If it doesn't have bugs thats good enough for me! :D
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Re: Sims 2D

Postby NightOfHorror » Mon Jan 31, 2011 5:36 pm

how about a zoo
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
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Re: Sims 2D

Postby Game A Gogo » Mon Jan 31, 2011 5:57 pm

Game A Gogo wrote:alright I'll start working on it!

I couldn't finish it, end result is much too slow!
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Re: Sims 2D

Postby NightOfHorror » Mon Jan 31, 2011 6:45 pm

what about a game where you are a submarine and you shoot ships with torpedos for points and they move across screen so you have to destroy them before they fully go across stream. Also you have 2 minute per round to destroy as many ships for points as possible :)
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
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Re: Sims 2D

Postby speckford123 » Mon Jan 31, 2011 7:08 pm

Thanks for the ideas, and I might add a zoo now.............hmmmmmmmmmmmmm.........
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Re: Sims 2D

Postby NightOfHorror » Mon Jan 31, 2011 8:18 pm

also add baseball field where you can play kickball or baseball if you invite a group of friends
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
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Re: Sims 2D

Postby NightOfHorror » Mon Jan 31, 2011 8:18 pm

also add baseball field where you can play kickball or baseball if you invite a group of friends
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: Sims 2D

Postby speckford123 » Mon Jan 31, 2011 10:29 pm

Now, if only Game Editor had it's multiplayer implemented, this could have been an internet multiplayer experience! haha
But for now, I'll keep adding new stuff, like that zoo maybe, haha
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