All: Thanks for giving it another shot!
Lactomale: Yay, somebody beat it! ...you didn't have to
delete the original though...(sniff
)
Kodo: thanks!
Camper: The original games didn't have a double jump... but maybe rocket boots etc could be incorperated to do something like that
I don't know why the health pickups don't always work- I had that problem but fixed it (in theory)
I posted about that when the animindex==12 but the health pickup only had 3 or 4 animations!
I thought I fixed the problem, guess it resurfaced or something
News on next game (or set of games)- since there is a plot in the next one, hope to release three/four levels at once
one in the ocean- 40% done
one in the sky- 2% done
a fire themed one- 0% done
and maybe a "cap" level that wraps up this part of the plot
hope to have several "sets" of three, maybe 3 or 4, in chapters
Also, more weapons/abilites:
utility: rocket boots? more health/subtanks? more powerful attacks? shields?
weapons: either "chips" like in the zero series that just give a fire/ice/electricity base to attack or
actual weapons like in classic + X series- torpedo, missile, minigun, cannon... etc, etc
"If there are no stupid questions, what kind of questions do stupid people ask? Do they get smart just in time to ask a question? -Scott Adams
Hey! I've got okayish internet now! Now I can try all those cool demos I've seen!