compiling source ubuntu lucid 32-bit

Questions, comments and discussion about the Game Editor development.

compiling source ubuntu lucid 32-bit

Postby lucky777s » Tue Jun 29, 2010 8:11 am

okay so building from svn source you get:

Error 1
gcc: /usr/lib32/libXext.so: No such file or directory
make[1]: *** ["../output/gameEditorLinux"] Error 1
make[1]: Leaving directory `/home/seekandyoufind/game-editor/trunk/gameEditor'
make: *** [all] Error 2


this error is simple, simply change the code in

Code: Select all
trunk/gameEditor/makefile.editor


Line 13!!

FROM
/usr/lib32/libXext.so
TO
Code: Select all
/usr/lib/libXext.so


But, does this actually solve the problem? Does the program use the gameEditorLinux from output that doesn't work, or the one from Bin?
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Re: compiling source ubuntu lucid 32-bit

Postby makslane » Tue Jun 29, 2010 4:28 pm

Are you finished the compilation?
The gameEditorLinux files was created?
It is running?

Does the program use the gameEditorLinux from output that doesn't work, or the one from Bin?


I'm not sure what you mean.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: compiling source ubuntu lucid 32-bit

Postby Hblade » Tue Jun 29, 2010 4:42 pm

My guess is that you dont have stdlibC++, download the latest Ubuntu version and try again :D
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Re: compiling source ubuntu lucid 32-bit

Postby lucky777s » Tue Jun 29, 2010 10:57 pm

gcc: /usr/lib32/libXext.so: No such file or directory
make[1]: *** ["../output/gameEditorLinux"] Error 1
make[1]: Leaving directory `/game-editor/trunk/gameEditor'
make: *** [all] Error 2

libstdc++6-4.3-dev is already the newest version.


No

=there is a gameEditorLinux made in output, and one in Bin, the one in bin says version 1.4.0, and seems to work, but comes with the source, whereas the one from output doesn't, but it doesn't work?
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Re: compiling source ubuntu lucid 32-bit

Postby lucky777s » Tue Jun 29, 2010 11:43 pm

Okay my understanding is this, the code was written for the 64-bit to include the lib32 directory. But! In 32 bit linux, the folder is simply called lib. So what shall I do

I also might have found some code to fix the window title errors for Gnome. (ubuntu)
Code: Select all
Gdk.Screen.get_default().get_active_window().set_title("Foo");


but I wouldn't know if this is already fixed./?
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Re: compiling source ubuntu lucid 32-bit

Postby lucky777s » Wed Jun 30, 2010 3:27 am

okay i installed Kubuntu 9.10 64bit , and it compiled correctly, but it opens a black screen and terminates right away.
This is true for the one I compiled and the one that comes with source.
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Re: compiling source ubuntu lucid 32-bit

Postby makslane » Wed Jun 30, 2010 1:42 pm

Copy the contents of the directory gameEditor/res to output (or where you place the gameEditorLinux file)
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: compiling source ubuntu lucid 32-bit

Postby lucky777s » Sun Jul 04, 2010 12:38 am

yes this worked. but just so you know the game engine makefile still tries to make from the lib32 directory
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Re: compiling source ubuntu lucid 32-bit

Postby lucky777s » Wed Jul 07, 2010 12:59 am

also after compiling the export does not work at all.
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