Automail10's Begginers (Now advanced) Teachings

Learn how to make certain types of games and use gameEditor.

Automail10's Begginers (Now advanced) Teachings

Postby automail10 » Mon Jul 30, 2007 11:27 pm

Hello begginer.

This is the topic tutorials for the begginers.
(like for the people that haven't expirienced it yet.)

Lesson 1. To create an actor, click add actor. after you clickon it,
you will see the add actor menu. name you'r actor and choose the type.
you created an actor after you click OK.
Last edited by automail10 on Tue Oct 09, 2007 5:25 am, edited 3 times in total.
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Postby supa-tails » Tue Jul 31, 2007 12:33 am

For beginers who want to move or jump.

First add an animation using either 1 page of sprites organized from up to down, or have different files and name them the same.(tailsfly1 tailsfly2 tailsfly3)

Then add keydown and press the right button, then do a script editor: x = x + 8; and also add a change animation.

And for the left type left type x = x - 8;

Then click on the upper button saying script, and global code, then click the bottom right button saying Variabals and click add, then type canjump.

Then make a ground actor called ground or something and add a collision on the player and a script editor saying: canjump = 1; Then add a collision, physical response, 1
1
0
1
And add it.

THEN add a key down and press your jump button, then script editor saying:

if(canjump==1)
{
yvelocity = -8;
canjump=0;
}

THEN add a global code/variabal called floater.

AND LAST BUT NOT LEAST, add a draw actor for your player and a script editor saying:

if (floater==0)
{
yvelocity += .3;
if(yvelocity > 20) yvelocity = 20;
}
if (floater==1 && canjump==0)
{
yvelocity += .2;
if(yvelocity > 20) yvelocity = 20;
}



:D :D :D THE END!!! :D :D :D
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Postby automail10 » Tue Jul 31, 2007 2:01 am

supa-tails wrote:For beginers who want to move or jump.

First add an animation using either 1 page of sprites organized from up to down, or have different files and name them the same.(tailsfly1 tailsfly2 tailsfly3)

Then add keydown and press the right button, then do a script editor: x = x + 8; and also add a change animation.

And for the left type left type x = x - 8;

Then click on the upper button saying script, and global code, then click the bottom right button saying Variabals and click add, then type canjump.

Then make a ground actor called ground or something and add a collision on the player and a script editor saying: canjump = 1; Then add a collision, physical response, 1
1
0
1
And add it.

THEN add a key down and press your jump button, then script editor saying:

if(canjump==1)
{
yvelocity = -8;
canjump=0;
}

THEN add a global code/variabal called floater.

AND LAST BUT NOT LEAST, add a draw actor for your player and a script editor saying:

if (floater==0)
{
yvelocity += .3;
if(yvelocity > 20) yvelocity = 20;
}
if (floater==1 && canjump==0)
{
yvelocity += .2;
if(yvelocity > 20) yvelocity = 20;
}



:D :D :D THE END!!! :D :D :D


Thanks supa_tails! :D :D :D :) :D :D :D :) (the tutorial that supa_tails just said and contained in the quote i recondemened you learn
after you learn the simple things.)
Last edited by automail10 on Tue Jul 31, 2007 2:39 pm, edited 4 times in total.
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Postby supa-tails » Tue Jul 31, 2007 2:05 am

Hopefully begginers will refer to this part of the forum. :D
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Postby automail10 » Tue Jul 31, 2007 2:37 am

hopefully, i will attract begginers that haven't expienced Game Editor
yet thanks to you supa_tails.
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Postby automail10 » Tue Jul 31, 2007 2:41 am

Lesson 2. to make an actor move.

to go right:
Code: Select all
x=x+5;


to go left:
Code: Select all
x=x-5;


your actor will now move.

Lesson 3. to test a game, do the following.

    click game mode and press left and right keys or whatever your movement
    key are.


you have tested the game.
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Postby Rux » Tue Jul 31, 2007 3:31 am

automail10 wrote:
to go right:
Code: Select all
x=x+5;


to go left:
Code: Select all
x=x-5;




You can also type

Code: Select all
x+=5;
Wich is a shorter way of going right.
Code: Select all
x-=5;
Wich is a shorter way of going left. :wink:
I'm not good at coming up with signatures...
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Postby automail10 » Tue Jul 31, 2007 2:38 pm

Rux too, Yay! hopefuly begginers will refer to difrrent parts of the topic.
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Postby automail10 » Tue Jul 31, 2007 2:50 pm

Lesson 3. how to make RPG movements up and Down.

to go up

Code: Select all
y-=5

or
Code: Select all
y=y-5


to go down

Code: Select all
y+=5


or

Code: Select all
y=y+5
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Postby supa-tails » Tue Jul 31, 2007 3:24 pm

Hey, yeah, that could be important for RPG fans! (I just now woke up and it's 11:24 in the morning!!! :shock:
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Postby automail10 » Tue Jul 31, 2007 3:32 pm

Lesson 4. To make the view follow the player.

Select the Veiw Actor and make the player the parent of the view.
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Postby supa-tails » Tue Jul 31, 2007 3:46 pm

Oh yeah! That's very important! I almost forgot! You wouldn't want your character walking off screen. :D
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Postby Freddy » Tue Jul 31, 2007 4:34 pm

Lesson 4, or is it 5? anyway, animations.
Nobody wants to play a game with a dumb pacman. Thats why GE has the add animation option. In the actor control menu, select add animation. Here, you can give your actor animations that you copied or have drawn. I like use microsoft paint personally. When you have chosen an image you like, press ok. And now your actor is someone else! :D
Hola
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Postby automail10 » Tue Jul 31, 2007 4:46 pm

Freddy! you'r teaching too, yay!
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Postby automail10 » Tue Jul 31, 2007 4:47 pm

Rux wrote:
automail10 wrote:
to go right:
Code: Select all
x=x+5;


to go left:
Code: Select all
x=x-5;




You can also type

Code: Select all
x+=5;
Wich is a shorter way of going right.
Code: Select all
x-=5;
Wich is a shorter way of going left. :wink:


Rux, one point for you!
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