DIALOGUE 2.5

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DIALOGUE 2.5

Postby pyrometal » Wed Oct 15, 2008 3:36 am

This text engine is an upgrade of DIALOGUE 2.0. It allows you to load your own fonts and use them inside the dialogue prompts instead of the imposed default. An example of the format which must be used is included in the demo. Like always, the demo explains itself through its engine! I am hoping to see this used in some of your futur projects! Do not hesitate to ask questions!

DIALOGUE 2.5.zip
Enjoy!
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--pyro
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Re: DIALOGUE 2.5

Postby Spidy » Wed Oct 15, 2008 5:43 pm

wow thanks
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Re: DIALOGUE 2.5

Postby zygoth » Thu Oct 16, 2008 4:54 pm

When I click game mode, it makes the noise but I can't see the words...does anybody else have this problem?
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Re: DIALOGUE 2.5

Postby pyrometal » Thu Oct 16, 2008 7:06 pm

zygoth wrote:When I click game mode, it makes the noise but I can't see the words...does anybody else have this problem?

This happens if TEST_DIMENSIONS.bmp isn't in the same folder as the game, or for some reason cannot read it. Is it in there?
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Re: DIALOGUE 2.5

Postby zygoth » Fri Oct 17, 2008 1:03 am

Yeah, that fixed it. By the way, how would you integrate this into a game? would you use the merge games option or what? Very nice text. :)
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Re: DIALOGUE 2.5

Postby pyrometal » Fri Oct 17, 2008 4:52 am

You would have to put this system inside your game. Build something that is able to use it's functions in game. You can use it anywhere this type of text is required, such as rpgs for example. I will personally use this in my future games, showing its full potential. Lol, I'm glad you like my font! I never used the merge function, I don't know if it could be used or not... sorry.
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Re: DIALOGUE 2.5

Postby MysticTrunks » Sun Oct 18, 2009 4:42 pm

very nice example, but where is the window graphic held? is it default with game-editor?
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Re: DIALOGUE 2.5

Postby jimmynewguy » Sun Oct 18, 2009 6:34 pm

it's drawn in the global code
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Re: DIALOGUE 2.5

Postby pyrometal » Mon Oct 19, 2009 2:10 am

Correct, it's drawn algoritmically using the size of the canvas actor. Changing this will require you to modified the drawing code or make your own, OR simply not use the drawing code at all and replacing the dialog box with a standard actor containing the graphics required. Hope this helps!
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