by _Quarty_ » Mon Sep 05, 2005 1:05 am
OK, but that delete all advances in games. For example, to retry to play level 4 in a game, LoadGame() force to start at level 1, but to play level 4 without restarting game, I need to restore all object to original position, and recover the destruction objects.
Understand me?
Other cuestion (I'm think to create the levels in realtime), how can I to get properties of a created actor in Realtime? For example
for (cont=0;cont<=100;cont++)
{
CreateActor(MyModel, "1", "no parent", "no path",....
}
How can I change the animpos (for example) in object 25?
It's not possible:
MyModel.25.animpos=4;
Or this try:
MyModel[25].animpos=4;
I think that the documentation is very simple, and poor in GE exclusives therms.
Thank you for your response.