- Code: Select all
sprintf(text, "%i", round(real_fps/64)*100);
My games fps is set to 64 and I'm trying to make the actor show the percentage of the fps.
I've tried it in many ways and only time that I got close to what I want was with this code:
- Code: Select all
sprintf(text, "%f", (float)real_fps/64*100);
But it shows the number in this format: 75.000000
And I don't want those 0's to be there, but when using float there is no way to get them away.
So, can someone explain me what is wrong with the first code?