by skydereign » Tue Jun 26, 2012 4:16 pm
If you followed the anti-moonwalk state method version, then you'll need to post your code, since it should work if you followed it correctly. In fact the state method should use FORWARD, since the code in the switch only triggers once. But the symptom you are reporting looks a lot like the ChangeAnimation code is running every frame, which means the solution would be either to implement the state method correctly, and/or set the state to NO_CHANGE. It doesn't look like that ged has much in it, upload it if you are still having problems, and I can take a look at what isn't working.