3D advanced game

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3D advanced game

Postby Azou » Tue Feb 05, 2008 9:07 pm

Hi!!
I'm planing to make a 3D game like this pic down,but i don't GE limit.
Can somebody tell me if we can make 3D like this picture down?
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h-104_65062_0119naruto03.jpg[1].jpg
Naruto Shipuden Narutimate Accel
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Re: 3D advanced game

Postby DarkParadox » Tue Feb 05, 2008 9:33 pm

it's possible, it might lag a bit though,
and you need MAJOR experiance in script editor...
//Diormeh
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Re: 3D advanced game

Postby Game A Gogo » Wed Feb 06, 2008 12:14 am

Yes it would be possible, would not need a lot of scripting, you would just need to use "draw_from" from a canvas actor to make them change scale when he goes higher etc...

And for the collision wise, you will need to make a shadow actor that also resizes corresponding to Naruto (If it is going to be him, from the image...) etc...

IT IS possible, and would not lag, unlike what Diormeh has said.
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Re: 3D advanced game

Postby Azou » Wed Feb 06, 2008 2:36 pm

:mrgreen: Thanx!!
But i'm worried with scripting!
It may be very hard! :D
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Re: 3D advanced game

Postby Game A Gogo » Wed Feb 06, 2008 5:48 pm

maybe I could do a quick demo!
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Re: 3D advanced game

Postby Kalladdolf » Wed Feb 06, 2008 6:43 pm

can you actually change the scale of a canvas actor manually?
that would be cool.
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Re: 3D advanced game

Postby DarkParadox » Wed Feb 06, 2008 7:36 pm

how will it not lag?
i mean NO computer is set to run fast enough to get every frame.
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Re: 3D advanced game

Postby Thanx » Wed Feb 06, 2008 10:15 pm

It's gona be tough, Azou! Get ready for the worst! :twisted:
No! :mrgreen: It will be hard, but we'll all help you. - hopefuly! :mrgreen:
:mrgreen: :D :mrgreen: :D :mrgreen:
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Hope you watch and enjoy!
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Re: 3D advanced game

Postby Game A Gogo » Wed Feb 06, 2008 11:49 pm

no, you can't scale an actor manually.

And it will be very easy to make it!

It will not lag as not much code will be used
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Re: 3D advanced game

Postby Azou » Thu Feb 07, 2008 5:42 pm

Thanx wrote:It's gona be tough, Azou! Get ready for the worst! :twisted:
No! :mrgreen: It will be hard, but we'll all help you. - hopefuly! :mrgreen:
:mrgreen: :D :mrgreen: :D :mrgreen:


Thanks you,Thanx!! :wink: :mrgreen:
Game A Gogo wrote:no, you can't scale an actor manually.

And it will be very easy to make it!

It will not lag as not much code will be used


It will be very easy?
Btw,what scale an actor means? :D
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Re: 3D advanced game

Postby DarkParadox » Thu Feb 07, 2008 10:54 pm

Game A Gogo wrote:no, you can't scale an actor manually.

And it will be very easy to make it!

It will not lag as not much code will be used

oh, ok.
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Re: 3D advanced game

Postby Game A Gogo » Fri Feb 08, 2008 1:07 am

the only hard thing to do is collision, since I am using filter mode to output the character's position. so it can actually look 3D. but you can't use simple physical respond. so I am using ColisionFree() to check if the player can move. complicated with a lot of object on the screen
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Re: 3D advanced game

Postby Bee-Ant » Fri Feb 08, 2008 10:49 am

Do you use canvas Gogo?
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Re: 3D advanced game

Postby Game A Gogo » Fri Feb 08, 2008 1:19 pm

only for scaling the actor.

the reason why I can't use simple collision detection and physical respond is because that there is a virtual x and y variable, the physical respond can't affect those values.
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Re: 3D advanced game

Postby Bee-Ant » Sat Feb 09, 2008 4:25 am

Why you dont use CollisionFree()
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