Guys, does anybody know:
1.What takes less memory -
a) I make one actor with ten animations and create this actor. Later I only change animations
b) I make ten actors with one animation each. Later I create actor with proper animation and destroy others.
2.What takes less memory -
a) I use PNG image 700 x 900 (1,19Mb)
b) I use CANVAS actor 700 x 900 , draw on it and save canvas state.
3. Actor A is within current activation region, but not created. Does he use memory? How much?
4. Can we change canvas height or width during the game?