Please check this out

Non-platform specific questions.

Please check this out

Postby raminkhan » Fri Apr 13, 2012 5:29 am

I need Advanced programmers to take a look please I have two arrays in this game but can't figure out the thing I need so please take a look I have explained everything I need done in this picture. thanks guys.

for some reason I can not add the data files since it has some ttf files so here is my email address raminrahim@hotmail.com please note that this is NOT A SPAM I really need help with this please email me so I can send the data files through email, if you can't open the file.
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Re: Please check this out

Postby skydereign » Fri Apr 13, 2012 1:45 pm

There are only a handful of advanced programmers here, and if you refuse to help us help you, then there is nothing we can do. You continue to not answer our questions, which we need answered before we can help you. Every time I ask, you make a new topic. I can open the file without the email, since all we need to do is create a different ttf to have the same name. To upload it though, you should zip up your data directory, and upload that.
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Re: Please check this out

Postby raminkhan » Fri Apr 13, 2012 2:02 pm

What is the question you want me to answer you? what part of my request is it that you dont understand?
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Re: Please check this out

Postby skydereign » Fri Apr 13, 2012 4:05 pm

It isn't your request that I don't understand. We need to know what you intend to do with the following mechanic in the long run. I can easily say that all you need to do is increase xvelocity or decrease it depending on where the player is. That would technically answer your question, but you'll soon find it isn't what you wanted, and you'll keep trying the same question over and over expecting a different result. So, what exactly do you want? The actor that follows, does it need to follow just on the x-axis? Does it need to jump, does it need to do exactly what the player is doing, namely navigating through your level? Naturally the more you want it to do, the more complex the system will be. You mentioned previously that you want the actor to be able to jump walls, is that still the case? I've answered your question several times before, suggesting different systems you could use (assuming the only major thing was jumping). But, each time you either ignored it, or just didn't do it, and ended up asking the same question on a different topic.
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