by skydereign » Fri Apr 13, 2012 4:05 pm
It isn't your request that I don't understand. We need to know what you intend to do with the following mechanic in the long run. I can easily say that all you need to do is increase xvelocity or decrease it depending on where the player is. That would technically answer your question, but you'll soon find it isn't what you wanted, and you'll keep trying the same question over and over expecting a different result. So, what exactly do you want? The actor that follows, does it need to follow just on the x-axis? Does it need to jump, does it need to do exactly what the player is doing, namely navigating through your level? Naturally the more you want it to do, the more complex the system will be. You mentioned previously that you want the actor to be able to jump walls, is that still the case? I've answered your question several times before, suggesting different systems you could use (assuming the only major thing was jumping). But, each time you either ignored it, or just didn't do it, and ended up asking the same question on a different topic.