Save slot problem.

Non-platform specific questions.

Save slot problem.

Postby DeltaLeeds » Fri Feb 07, 2014 10:55 am

Hello everyone. In my new game, I made save slots to load a game file. The slot.ged is seperated from the game.ged. If I use the first save slot, it loads the variables from "SaveSlot1.sav" and if I use the second one, it loads "SaveSlot2.sav" and etc, but for some reason when I choose others, it always loads the first one. I made another .sav called "SlotPick.sav" to determine which slot the player chooses. I can make the slot.ged merged with the game.ged, but then I'd have to disable tons of events. I can do that, but just in case there is a fix, I'd like that. :D
P.S: I made a Slot variable for SlotPick.sav to be loaded in the game.ged. The group name is the same as the game.ged's variable groups.
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Working on: Maybe putting my test games in gamejolt, polishing them a bit, but I still don't know when.
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Re: Save slot problem.

Postby DeltaLeeds » Sun Feb 09, 2014 3:52 am

Bump. Anyone?
Currently: Semi-Active.
Working on: Maybe putting my test games in gamejolt, polishing them a bit, but I still don't know when.
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Re: Save slot problem.

Postby lcl » Sun Feb 09, 2014 10:32 am

It's a bit difficult to understand how you've set up your save slots.
Posting an example ged showing the problem makes it a lot easier for other people to help you with your problem.
You don't of course have to post the game itself, you can make another ged that only has the things you're having problems with.

I'd like to help you but I need either a better explanation of the set up you have and the characteristics of the problem, or an example ged to be actually able to search for the mistake causing the error.
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Re: Save slot problem.

Postby DeltaLeeds » Tue Feb 11, 2014 3:06 pm

Alright, thanks for the reply lcl, and here are the geds.
Honestly, I deleted the ones with the previous variables from the menu ged, it was messed up. So I restored one of the old versions and I got so paranoid I added comments at everything I did. Can you make it so that the save slots from the menu could work when loading the test.ged (Game.)? I tried making the same variables in Test.ged and Menu.ged, but it doesn't work for some reason.
To load the save slots, use Load Game from the menu (Obviously...), I'm still thinking about the new game function...
P.S: My game is REALLY messy. The load actors are from the "Loading2" actor, and the saving is from the ToGoal actor.
Attachments
Menu.ged
Menu's ged.
(11.33 KiB) Downloaded 163 times
Test2.ged
The game's ged. P.S: Never mind the //s.
(117 KiB) Downloaded 167 times
Currently: Semi-Active.
Working on: Maybe putting my test games in gamejolt, polishing them a bit, but I still don't know when.
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Re: Save slot problem.

Postby lcl » Tue Feb 11, 2014 3:16 pm

I also need your data folder with all its contents to be able to open your ged-files.
If you don't want to post your data here for everyone to download, put it on some file sharing site like Mediafire and send me the download link via a PM.
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Re: Save slot problem.

Postby DeltaLeeds » Wed Feb 12, 2014 10:56 am

Hmm, that's the problem. The data file is huge... With my internet speed, it might take 3-4 hours, and I need to do some school work. (My school work requires an internet connection too.) :(
Maybe you can just show me how save slots work with 2 new geds? Maybe that might help fix my mistake. xP
Currently: Semi-Active.
Working on: Maybe putting my test games in gamejolt, polishing them a bit, but I still don't know when.
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