PacMan GE (attempt)

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PacMan GE (attempt)

Postby JamesLeonardo32 » Tue Oct 18, 2011 9:26 am

Well, I got bored and made a Pac man clone! I thought so when looking at GE's logo, wondering how few people have attempted to make Pacman on GE.
Here it is:


[LATEST! Update 3, JamesLeonardo32]
PaccuPaccuXG004.zip
(1.39 MiB) Downloaded 815 times

pre.png



[Update 2, TinTran]
download/file.php?id=8584

[Update 1, TinTran]
download/file.php?id=8594

[Original version]

Packpuck.zip
(396.34 KiB) Downloaded 411 times



Please note:
No ghosts,
No fruits,
Crappy level design!

I wonder what it would be like if someone tried to improve on that, since im highly lazy :roll:
Last edited by JamesLeonardo32 on Thu Oct 20, 2011 3:19 pm, edited 3 times in total.
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Re: PacMan GE (attempt)

Postby Camper1995 » Tue Oct 18, 2011 2:49 pm

Epic! I like it. Good coding at the movement.

I like the level changing system. Neat! ;)
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Re: PacMan GE (attempt)

Postby JamesLeonardo32 » Tue Oct 18, 2011 6:19 pm

Im glad someone was able to sit through atleast 1 level! ^ ^
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Re: PacMan GE (attempt)

Postby Romol » Tue Oct 18, 2011 8:59 pm

Excellent! This is an original game idea, but you can make a prototype of the original? :wink:
classic-pacman.gif
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Re: PacMan GE (attempt)

Postby JamesLeonardo32 » Tue Oct 18, 2011 9:22 pm

Some time. Sometime...
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Re: PacMan GE (attempt)

Postby tintran » Tue Oct 18, 2011 9:32 pm

tried adding a ghost but i can't figure out why the ghost is going through maze walls (even after adding collision scripts).
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pac.zip
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Re: PacMan GE (attempt)

Postby Jagmaster » Tue Oct 18, 2011 10:29 pm

Is there any way to make pacman and the ghosts "snap to grid" so they don't jam on the walls?
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Re: PacMan GE (attempt)

Postby jimmynewguy » Wed Oct 19, 2011 1:57 am

@ trintan
turn repeat collision on
and it would be easier for the ghost to use moveto and avoid the walls rather than collide with them

@jagmaster
yes, but pacman doesn't usually have diagonals! :P
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Re: PacMan GE (attempt)

Postby Jagmaster » Wed Oct 19, 2011 2:53 am

Sure. I was just trying to figure that out in my head, that's all.

I've tried to do this a couple of times by making triggers to disallow him to move along a certain axis, but that didn't work out well.
(But that was traditional, no diagonals :P)
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Re: PacMan GE (attempt)

Postby tintran » Wed Oct 19, 2011 6:04 pm

twitchy ghost that touches you and send you back to starting location.
pac.zip
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the ghost rethinks direction everytime it touches a pellet or a wall so it's a little smarter ghost.
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Re: PacMan GE (attempt)

Postby EvanBlack » Wed Oct 19, 2011 6:06 pm

Psstt... linked lists ;)

Learn them and coding AI and movement is faster, also collision detection works better. I wonder how many times I am going to reference these XD
(\__/) ( Soon... The world)
(O.o )< will be mine!____)
(> < )
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bunny Overlord 2012!
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Re: PacMan GE (attempt)

Postby tintran » Wed Oct 19, 2011 6:20 pm

Linked lists? how? have each location link to adjacent locations?
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Re: PacMan GE (attempt)

Postby JamesLeonardo32 » Wed Oct 19, 2011 8:41 pm

Oh wow, I never expected this much feedback!

I like the tweaks made thus far. + 1 Point tintran!
At the moment I was making a lil update:
pacti.png

Available.. some time!
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Re: PacMan GE (attempt)

Postby EvanBlack » Wed Oct 19, 2011 9:24 pm

tintran wrote:Linked lists? how? have each location link to adjacent locations?


Exactly :)

Using nodes for positions on the map, Pac-man would move to grid locations, even placing the balls and random maps becomes easy. Even the AI becomes a lot easier because now the ghosts just go through the linked nodes.

This is also going to be one of my next projects inspired by this thread, but an ISO version using my map editor.
(\__/) ( Soon... The world)
(O.o )< will be mine!____)
(> < )
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bunny Overlord 2012!
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Re: PacMan GE (attempt)

Postby JamesLeonardo32 » Thu Oct 20, 2011 3:22 pm

Um, im lost- but thats good because you know what your doing! =D

Anyway, Update!
See top post!
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pre.png
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