GE 1.3.3 Pro
- Code: Select all
void draw_field(){
int k;
for(k=0; k<count; k++){
CreateActor("objBB", "bb", "(none)", "(none)", cx[k], cy[k], true);
}
}
What shall I do?
void draw_field(){
int k;
for(k=0; k<count; k++){
CreateActor("objBB", "bb", "(none)", "(none)", cx[k], cy[k], true);
}
}
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