Make executable from DAT file - Mac

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Make executable from DAT file - Mac

Postby Sunlis » Wed Dec 15, 2010 2:47 am

I'm part of a team developing a game for the iPhone/iPod, and I'm the only one on a Mac so they've tasked me with compiling the game for the app store. I was given a .dat file and told that I just needed the geapp xcode project (which I got) to compile.

I have the latest Xcode (3.2.5) and iOS SDK (4.2). I've been unable to find ANY documentation related to this, so here's what's going on:

I opened up the xcode project and changed the Code Signing Entity to my certificate and changed the Base SDK to iOS 4.2.
Figured I'd go for broke and try a debug compile there, but I just get 2 errors and a warning:
Code: Select all
[BEROR]error: There is no SDK with the name or path 'iphoneos3.1.2'
[BEROR]Code Sign error: The identity 'iPhone Developer: Andreas Kindlbacher (CL9NK6TTMF)' doesn't match any valid certificate/private key pair in the default keychain
[BWARN]warning: Build setting "iOS Deployment Target" should not be empty (current IPHONEOS_DEPLOYMENT_TARGET = "").


I really don't know where to go from here. All of my experience with programming has been small-scale and Xcode boggles my mind. For example, what the heck do I do with this .dat file? Is it supposed to go somewhere within the xcode project?

Thanks for any help. =)
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Re: Make executable from DAT file - Mac

Postby skydereign » Wed Dec 15, 2010 2:51 am

Hello. Just checking, have you looked at these two topics? I'm told following the first one works, whether or not it is what you need.
http://game-editor.com/forum/viewtopic.php?f=1&t=8945
http://game-editor.com/forum/viewtopic.php?f=1&t=8733#p60586
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Re: Make executable from DAT file - Mac

Postby Sunlis » Wed Dec 15, 2010 3:21 am

That first one got me close, now I'm getting an error relating to the 5th/6th step.

Code: Select all
Code Sign error: a valid provisioning profile matching the application's Identifier 'com.omniarts.kidkrusader' could not be found


Could have something to do with the fact that I can't select the actual certificate under gameEditor iPhone Player's info, I can only choose "iPhone Developer" or "iPhone Distribution".
Screen shot 2010-12-14 at 10.06.56 PM.png
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Re: Make executable from DAT file - Mac

Postby Sunlis » Wed Dec 15, 2010 4:07 am

Figured that one out. I had to plug in my iPhone and put a Provisioning Profile on it.
(http://developer.apple.com/library/ios/ ... ities.html)

Now I'm getting some HUGE errors, which require more parsing before they're ready for the public, but here's the headers for them:

Code: Select all
  "___restore_vfp_d8_d15_regs", referenced from:
{Insert massive list of files/functions here}
"___save_vfp_d8_d15_regs", referenced from:
{Insert massive list of files/functions here}
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Re: Make executable from DAT file - Mac

Postby akr » Wed Dec 15, 2010 9:55 am

Make sure u are compiling for Device. Emulator is not supported.
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If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: Make executable from DAT file - Mac

Postby Sunlis » Wed Dec 15, 2010 6:40 pm

Well I've finally been able to get it to compile and install on my iPhone, but it crashes about 5-10 seconds after launch. Only a black screen shows.
GDB doesn't report any errors, in fact it tells me that the program exited normally.
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Re: Make executable from DAT file - Mac

Postby akr » Thu Dec 16, 2010 8:13 am

Then the engines seems to work and couldnt find your datfile. Make sure you attached your datfile to your project and has the same name
as project:

Project: game then datfile: game1.dat

You can also name it game1. Then it should be found everytime the engine starts.
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Re: Make executable from DAT file - Mac

Postby Sunlis » Thu Dec 16, 2010 4:40 pm

The project name is "KidKrusader", so I tried naming the .dat file:

KidKrusader.dat
KidKrusader
KidKrusader1.dat
KidKrusader1
game.dat
game
game1.dat
game1

None of which worked.
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Re: Make executable from DAT file - Mac

Postby akr » Thu Dec 16, 2010 6:32 pm

Send u a request for professional support. Requires to be licensed.
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Re: Make executable from DAT file - Mac

Postby sonicfire » Sun Jan 23, 2011 7:03 pm

Sunlis wrote:Figured that one out. I had to plug in my iPhone and put a Provisioning Profile on it.
(http://developer.apple.com/library/ios/ ... ities.html)

Now I'm getting some HUGE errors, which require more parsing before they're ready for the public, but here's the headers for them:

Code: Select all
  "___restore_vfp_d8_d15_regs", referenced from:
{Insert massive list of files/functions here}
"___save_vfp_d8_d15_regs", referenced from:
{Insert massive list of files/functions here}


same problem here. what did you do to fix this?

EDIT: nevermind, got it. was because of "build active architecture only" or something...
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