Block Puzzler, Game Similar to rush hour only you make...

Talk about making games.

Block Puzzler, Game Similar to rush hour only you make...

Postby Sgt. Sparky » Sun May 06, 2007 4:41 am

here is Block Puzzler,
it is a Game Similar to rush hour only you make your own level,
there are 10 base levels uncluded and I will make a bonus pack.
here is what ya' do:


1. TEST MODE
dissasemble the objects by draging them out of the way of the opening so the red block can get through.
(the rest you can figure out)
2. EDITOR MODE(starting mode)
to place an object click on the grid.
to select which object you place click on one of the 2 pictures to the left of the screen,
to change the way an object is facing right click on it,
to delete it,
click on it and press the delete key.
or you can click on it and press the delete key on screen.
there are 10 levels included for you to look at and play,
they are possible to beat(do not cheat by removing one of the blocks and going into test mode).
if you want I will make more levels,
this Game is simple to play,
it is also simple to make tracks with.
you can save your track with whatever name you want,
and load it the same way to,
I am going to try and make a way to view the other puzzle(.pzl) files in the game files location and click on them to load them with the popup window(maybe in a later version)
instead of typing out the name.

for questions just post,
here are a few screenshots:
Image
Image
this picture has a glitch in it from when you are just leaving test mode(The actors sometimes overlap when going back into position):
Image
Image
note:
to make a new project (or to restart one)
or to load a different one when you have another one loaded,
close the game,
open it again,
then load the other file,
it gets a bit glitchy if you do not(I will work on fixing this).
I am going to develop this game where you can script some customisations(not all) :)
and to where you can set up a level sequence by typing in which loads when(with a sepererate thing I will make)
then you can load that file you make with it with:
a reader I will have set up for it,
you will also be able to set up a starting message. :D
(ALOT OF CUSTOMIZATIONS!)
Attachments
BLOCK_PUZZLER.zip
enjoy!
(1.46 MiB) Downloaded 274 times
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

can u send me a ge file of ur program

Postby Kooldudese » Sun May 06, 2007 2:16 pm

Can u send me a ge file of that program, or can you explain how you made it so i can save?, it would be eisier to just send the ge program to me, u can either post it on this site, or you can send it to my e-mail, sonictodd500@hotmail.com, thx
User avatar
Kooldudese
 
Posts: 128
Joined: Sat Jan 27, 2007 5:20 pm
Location: In a house
Score: 0 Give a positive score

Postby Sgt. Sparky » Mon May 07, 2007 12:38 am

okay,
I will make a position saving thing(not a game, just an example)
to post on the forum(.ged and data) so you can know! :D:D:D:D
I Will make it now. :)
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

Postby Sgt. Sparky » Mon May 07, 2007 2:29 am

Here is a Demo on how to make File saving stuff,
anybody can use the graphics for the window junk all they want(I made them for that) :D
this is not a game,
just so you know:
I did use the stackit() function but I modified it to fit my needs for this project(has nothing to do with saving).

to place a blue pacman,
just use the left mouse button on the background,
to create a green one,
press the right mouse button,
to select or unselect a pac man for deleting use the right mouse button on the pacman,
after you select all the pacman people you want to delete,
press the delete button.

look at all the scripts for learning how to make this function(mainly the draw actor event for the actor called SAVE) :D
Attachments
SAVING_FILES.zip
here it is! :)
(118.44 KiB) Downloaded 247 times
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score


Return to Game Development

Who is online

Users browsing this forum: No registered users and 1 guest