for example I wanna destroy an actor WHOSE health is less than 1.
the thing is: the actor isn't supposed to destroy itself, something else does.
and it's gotta be a specific actor outta many clones.
so the code I would need would be something like:
- Code: Select all
DestroyActor("Cloneactor");-->//whose health is less than one.
maybe I picked a wrecked example, it also should work with MoveTo, drawing lines to actors, but always the clones which you have picked before.
got it?
xD
PS: srry