- Code: Select all
Actor * named = CreateActor("enemy_collide", "collide", "(none)", "(none)", 0, 16, false);
ChangeParent("Event Actor", named->name);
Actor * named = CreateActor("enemy_collide", "collide", "(none)", "(none)", 0, 16, false);
ChangeParent("Event Actor", named->name);
CreateActor("enemy_collide", "collide", "(none)", "(none)", 0, 16, false);
ChangeParent("Event Actor", enemy_collide.clonename);
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