Activation regions question

Non-platform specific questions.

Activation regions question

Postby zxcvbnm » Thu Sep 16, 2010 12:45 am

Ok I have some questions about activation regions

1) If I have a title screen , should I put my actor in the background of title screen and have the MoveTo function linked to my actor when I press start to move to the 1st stage?

2) Can I fit a whole game in 1 file with no slowdown with this method ?

3) If I am deep in my game , lets say 3rd level , how will I code it if I want to return to the start menu ?

4) If there a way to load separate activation regions with load game function ?

Thanks alot to anyone who can help me.
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Re: Activation regions question

Postby skydereign » Thu Sep 16, 2010 1:11 am

Using MoveTo is unnecessary as you can have your player precreated, or do so in the movement code. Have never actually made a game with more than 10 levels, and from what I have seen and heard Activation Regions should be able to contain a "whole game". It doesn't load the regions the view is not currently in. To move back do the same thing you moved to the levels, or restart the game. You wouldn't have the need for selecting which activations to load, as you do so by moving into the regions. If you don't then they remain unloaded.
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