reflections demo

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reflections demo

Postby feral » Fri Aug 08, 2008 11:52 pm

This is a demo only - to give some of you some ideas on enhancing the graphical look of your game..

could be used for example on water/ice surfaces as well.

I tried this out for a game I was building (then gave up on)...so I just thought you guys may want to use the idea..

All it shows, is how effective it is, to turn your sprites upside down and make them semi transparent.... to give a "reflective" surface

sorry about the player actor, his sprite is in a lower resolution then the rest of the demo, but the only sprite I had handy..

The demo does NOT do anything ( except look pretty :lol: ) and has no code.
the demo simply has the player actor running across the screen in a continuous loop, to demonstrate the "effect"

(EDIT: executable removed to save space... ged file available next post)
Attachments
reflectSG.jpg
screengrab
Last edited by feral on Sat Aug 09, 2008 5:22 am, edited 1 time in total.
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Re: reflections demo

Postby feral » Sat Aug 09, 2008 5:20 am

someone has suggested I upload the code for this... see attached..

the code is rough and really doesn't show or do anything,

but, all it does show is that I have created two actors for every one, and flipped animations for the "mirror" set..

reflect2.zip
ged and data files
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