Sonic the hedgehog loop physics?

Non-platform specific questions.

Sonic the hedgehog loop physics?

Postby CrimsonTheDarkBat » Sat Jan 02, 2010 5:37 pm

Hi all :)
Once again, I require some assistance.
For my new game, Crimson Chronicles, I would love it if there was some way to have working physics for loops - you know, like in the
Sonic the Hedgehog games. If there is a code for this, I would be EXTREMELY happy :D

The sprites for the loops tend to be in segments (possibly for the code to work in the original game)
Sonic Velocity Development Thread --> http://game-editor.com/forum/viewtopic.php?f=4&t=11461

Completed Games:
Sonic: War of the Emeralds
Sonic: Empire of Nightmares
Sonic.EXE - The Game
Alice: Crimson Omen
Epsilon 27
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Re: Sonic the hedgehog loop physics?

Postby skydereign » Sun Jan 03, 2010 1:11 am

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