Memory Required to run GE Games

Game Editor comments and discussion.

Memory Required to run GE Games

Postby plinydogg » Mon Feb 27, 2006 4:01 pm

Hi everyone,

I have a few questions regarding minimum requirements to run games made in GE. Obviously, the storage memory required for a GE game is equal to the size of the exported .exe file, but is the required program memory the same? In other words, does GE load the whole thing into memory so that a 5mb game requires at least 5mb of program to run?

Thanks in advance!
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Postby Fuzzy » Tue Feb 28, 2006 1:35 am

I do believe that objects and actors not in the view are swapped out of memory as much as possible. The game is going to keep a list of actors that may possibly appear(this is all internalized by Makslane), so if you have zillions of actors, size is increased somewhat, even if they are not in use.

For the most part though, if an actor is not in the view, then most of his details should not be needed, and it is unloaded from memory. An exception would be when you select out of view actor receives events
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