Refine Physical Response

Ideas for Game Editor evolution.

Refine Physical Response

Postby jazz_e_bob » Wed Aug 24, 2005 1:59 pm

GE Forum Rocks!


8)
Controlling complexity is the essence of computer programming.
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Postby willg101 » Wed Aug 24, 2005 5:52 pm

What's wrong with the current physical response :?:
http://www.wish-games.com
Old betas now available!!
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Postby jazz_e_bob » Wed Aug 24, 2005 8:25 pm

Physical response is great.

But there are a couple of glitches that make colliding items "stick" together and/or fly apart at high speeds.
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Postby BeyondtheTech » Wed Aug 24, 2005 8:27 pm

Perhaps so. I was trying to make a breakout type of game for gits and shiggles, and the ball kept sticking to the paddle instead of bouncing off.
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Postby Game A Gogo » Wed Aug 24, 2005 11:51 pm

and when you put a collision finish event the collision finish event is never done
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Postby makslane » Thu Aug 25, 2005 2:05 am

Game_a_Gogo wrote:and when you put a collision finish event the collision finish event is never done


The Collision Finish don't works with you?
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Postby Game A Gogo » Thu Aug 25, 2005 12:35 pm

yeah well its not relly that, its:

collision(PF)-PhysicalRespond
collision(PF)-changeAnimationDirection(Foward)
collisionfinish(PF)-changeAnimationDirection(Stopped)<---that cant work??
createActor-changeAnimationDirection(Stopped)
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Postby makslane » Thu Aug 25, 2005 2:06 pm

Can you send me a game with this problem?
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Postby Game A Gogo » Thu Aug 25, 2005 2:08 pm

you cant open it cause, im using the demo, and the game is gone. i can make it angain do...
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