Angry Potatoes!

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Angry Potatoes!

Postby lcl » Sun Jun 27, 2010 10:51 am

Ok, here is my project of 6,5 hours.
It's still in progress but has 4 levels (if I remember right... :lol:)

You control that green thing with:
Right: move right
Left: move left
Up: jump
Space: shoot

You must avoid the potatoes, they are bad and take your health. :D
Game graphics are made with Inkscape and Paint... :lol:
And ground and wall graphics are from caveman demo (I try to get new version with my own graphics... :D)

So, enjoy! :D

(EDIT: By the way, the zip file contains window and full screen exes.)
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Re: Angry Potatoes!

Postby Hblade » Sun Jun 27, 2010 11:38 am

AWESOME XD!
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Re: Angry Potatoes!

Postby Hblade » Sun Jun 27, 2010 11:44 am

How did you do the minimap btw :o with a canvas?
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Re: Angry Potatoes!

Postby MrJolteon » Sun Jun 27, 2010 11:52 am

Sweet! :D

But I didn't figure out how to get any points without suicide :P
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Re: Angry Potatoes!

Postby lcl » Sun Jun 27, 2010 11:53 am

Hblade wrote:How did you do the minimap btw :o with a canvas?

Yeah, it's made with canvas. That just means game can't include clones or tiles.
And thanks! :D
Last edited by lcl on Sun Jun 27, 2010 11:57 am, edited 1 time in total.
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Re: Angry Potatoes!

Postby lcl » Sun Jun 27, 2010 11:55 am

MrJolteon wrote:Sweet! :D

But I didn't figure out how to get any points without suicide :P

Try to shoot them. I know, it's difficult. :mrgreen: But that's why there's bonus lifes! :lol:
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Re: Angry Potatoes!

Postby MrJolteon » Sun Jun 27, 2010 11:56 am

oh :P didn't read the controls
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Re: Angry Potatoes!

Postby lcl » Sun Jun 27, 2010 11:57 am

xD
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Re: Angry Potatoes!

Postby MrJolteon » Sun Jun 27, 2010 12:02 pm

I came to lv. 3 and the game lagged out
I had the player here:
|_____O_____
|---------------
_=Floor |=Wall -=Spikes O=Player
I started moving to the right side and suddenly the view was here:
|
|--------------
Outside the right side of the level
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Re: Angry Potatoes!

Postby lcl » Sun Jun 27, 2010 1:24 pm

Yes, I know this lag. I don't know why, but player sometimes runs through the wire frame regions that I use to move the view. :lol: I maybe should place them with filled regions...
And there's another error, that I noticed after posting this. In beginning of new level, the game tells what is the target in the level. But it tells the target of next level... :oops:
Like you should shoot 15 potatoes, but it tells you should get 400 points. xD But I'll fix these errors to the next version! :D
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Re: Angry Potatoes!

Postby Hblade » Sun Jun 27, 2010 2:30 pm

For physical response just use calculated :D
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Re: Angry Potatoes!

Postby lcl » Sun Jun 27, 2010 4:27 pm

Oh, I didn't even look was it specify or calculated... xD
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Re: Angry Potatoes!

Postby krenisis » Sun Jun 27, 2010 4:34 pm

This game is Krenisis approved!!! This is what Iam talking about, keep going till you finish. I like full games , so continue your hard work its paying off!!
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Re: Angry Potatoes!

Postby Hblade » Sun Jun 27, 2010 4:49 pm

Hey can you tell me how you used a canvas to make that minimap? :D ITs awesome :3
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Re: Angry Potatoes!

Postby lcl » Sun Jun 27, 2010 5:50 pm

Thanks kren! I will continue this game still! :D
And Hblade, I made it with code like this:

erase(25, 100, 255, 0.25);
draw_from("actor", actor.x/4, actor.y/4);

But if you want to make it move with player, you'd better use xscreen and yscreen for drawing positions. :D
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