TestRace360

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TestRace360

Postby Rux » Wed Nov 21, 2007 11:12 pm

I haven't posted a game in a long time. The reason is because of the following: I get a new Idea, try it and find out it's too hard, get board with it, get a new idea.

Test Race360 is a short game I made to test out my 360 degree animations. It works, and it has a CPU to race against.

Controls are easy. Up and down to move forward and back. Use the mouse to turn. First Person to 3 laps wins. After 3 laps the game will instantly restart. If you want to quit press Q. Tell me what you think of it. It's not good of course its my first 360 degree game. If you no how to make it slow down (not just stop) when a key is up, let me know.
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Re: TestRace360

Postby Spidy » Thu Nov 22, 2007 11:18 am

HEY RUX thats nice the car is moving with mouse can u give me the game data
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Re: TestRace360

Postby Kalladdolf » Thu Nov 22, 2007 4:52 pm

nice.
:)
Last edited by Kalladdolf on Thu Nov 22, 2007 5:04 pm, edited 1 time in total.
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Re: TestRace360

Postby Spidy » Thu Nov 22, 2007 4:55 pm

man just read the topic carefully press Q button to exit Rux write this in topic
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Re: TestRace360

Postby Kalladdolf » Thu Nov 22, 2007 5:04 pm

what?
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Re: TestRace360

Postby Spidy » Thu Nov 22, 2007 5:06 pm

hey u editt your post hahaha very cleaver!! :D
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Re: TestRace360

Postby Kalladdolf » Thu Nov 22, 2007 5:07 pm

oh, thank you :)
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Re: TestRace360

Postby Spidy » Thu Nov 22, 2007 5:08 pm

WELCOME!!
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Re: TestRace360

Postby Rux » Fri Nov 23, 2007 4:01 pm

Spidy wrote:HEY RUX thats nice the car is moving with mouse can u give me the game data


No, but I can give you the script. This script can work with any 360o animation starting right and rotating left.

On the 360o character -> Draw Actor ->
Code: Select all
angle = direction(x, y, //360oactor\\.x, //360oactor\\.y) / "360 divided by number of frames the 360o actor has TIP:Use windows Calculator";


To make it move, on key down move key,
Code: Select all
double newframe = (animpos/nframes)*360;
vectoradd(&angle, &directional_velocity, newframe, "velocity you want the player to move"
Last edited by Rux on Fri Nov 23, 2007 4:05 pm, edited 1 time in total.
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Re: TestRace360

Postby cyber ruler » Fri Nov 23, 2007 6:40 pm

an easier way to make a car move with the mouse is have the mouse actor a parent. not that hard to figure out :| no offence :wink:
All of my friends tell me programming is my thing. I go to tech school and I'm in I.T., yep, programming all day. My friends ask for help all of the time. But, they tell me my graphics suck... and I have to agree. O, well :/
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Re: TestRace360

Postby Rux » Sat Nov 24, 2007 3:27 am

cyber ruler wrote:an easier way to make a car move with the mouse is have the mouse actor a parent. not that hard to figure out :| no offence :wink:



NOT MOVE WITH THE MOUSE, POINT AT THE MOUSE.
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Re: TestRace360

Postby boxmanbr » Sat May 03, 2008 5:22 pm

lol, this game have a error, the car go to the center of the cursor and no to the point of cursor
How resolves:you need to put a point with 1 pixel on the point of the mouse, and put the point to set parent of the cursor
and put the car to aim on the point, no at cursor

sorry if you no know what im say, im is brazilian... :?
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Re: TestRace360

Postby boxmanbr » Sun May 04, 2008 3:42 pm

im found other error, if you go backward, the lap set more one, on backward you no can put more one lap...
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