GE without scripting :?:

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GE without scripting :?:

Postby Just4Fun » Mon Sep 22, 2003 3:12 pm

It seems like everything in GE keeps coming back to scripting. Is it possible to do any real game creation in this program without using 'C' script? I HATE scripting. If I do use it, I use VB.net--at least there is documentation everywhere for it, but GE has no docs that touch on the built in functions and I sure don't have an interest in learning more 'C' to use GE. If I want to use 'C ' why would I use a ' click to create' language?


Sorry if this post sounds a little stressed, but I've been working with this program for two full days and can't get even a basic random event to work. This has not been my experience with other multimedia or visual authoring systems. I can usually get a rudimentary program running in a few minutes to an hour in most of them.

How to (without scripting):
Define a region that would respond to a left mouse click only in that region.
Place an object(s) at any random location.
Use if/then or make other similar decisions.
I've learned that I still have a lot to learn.

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Postby makslane » Tue Sep 23, 2003 8:13 pm

It seems like everything in GE keeps coming back to scripting. Is it possible to do any real game creation in this program without using 'C' script?


No yet, sorry.

If I do use it, I use VB.net--at least there is documentation everywhere for it, but GE has no docs that touch on the built in functions and I sure don't have an interest in learning more 'C' to use GE.


See all buit in GE function here: http://game-editor.com/docs/script.htm
Action can be autocompleted with list functions.

C Language basics: http://www.google.com/search?hl=pt&ie=U ... ics%22&lr=

A lot it can be done without high C skills

If I want to use 'C ' why would I use a ' click to create' language?


Yeah, will be great....

How to (without scripting):
Define a region that would respond to a left mouse click only in that region.
Place an object(s) at any random location.
Use if/then or make other similar decisions.


1) Create a new actor (name: "actor1")
2) Create a new actor (name: "actor2")
3) In "actor1" actor, Add new "Activation Event"->"Mouse Button Down"->left
4) Choose actor "actor2"
5) In "actor2" Add new event "Actvation Event" from "actor1" actor
6) Action: "Script Editor" - I'm so sorry
7) add two line codes:
x = rand(400);
y = rand(400);
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Postby Just4Fun » Fri Sep 26, 2003 5:27 pm

Thank you Makslane,
I want to learn your GE program very much. I wish I were a better 'C' programmer. I REALLY appreciate the great support that you give to this forum. Maybe with your continued help, I'll be able to learn GE eventually! :?
I've learned that I still have a lot to learn.

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Postby jazz_e_bob » Wed Oct 08, 2003 10:13 am

Here is the link I use for reminders of C syntax...

http://cermics.enpc.fr/~ts/C/SYNTAX/syntax.html

C is like latin - it will NEVER go away. Learn it and move on. ;-)

In defense of GE script I think that developers will always want to "pop the hood" and play with the engine. C is the best way to get to the guts of the matter and keep the speed nice and fast.
Controlling complexity is the essence of computer programming.
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