Hi guys...
in the previous version of GE I entered a code for bullet:
Create actor -> x=gun.x; y=gun.y;
The bullet createt itsel in the gun and went whereever I told it to.
Now it creates itself at the place where the gun is at the beginning. If I move the gun, the bullet doesn't create itself where the gun is, but where the gun was createt. How do I change this? (the same goes for show particles, random platforms, etc)