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by Caaz Games » Wed Feb 28, 2007 3:27 pm
by Sgt. Sparky » Wed Feb 28, 2007 7:55 pm
Anim = animpos;ChangeAnimationDirection("Event Actor", FORWARD);if(animpos > Anim){ ChangeAnimationDirection("Event Actor", STOPPED);}
by DilloDude » Thu Mar 01, 2007 12:00 am
animpos ++;
by Fuzzy » Thu Mar 01, 2007 3:30 am
by Caaz Games » Thu Mar 01, 2007 2:27 pm
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